User Date
Vlad ArcherAugust 18, 2021
MADMAN_nfsAugust 07, 2021
Zalcus20August 06, 2021

Need for Speed High Stakes Downloads

T3ED 4.2 (309)

T3ED 4.2 (309)
Added On August 6, 2021
Views 512
Downloads 29
Version High Stakes
File Size 1.56 MB
Favorited 3 times
Average Rating
10/10 - 4 votes
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Description

New in Version 4.2.0 (309):

Visibility:

- When exporting visibility, the file will be saved in the track directory.

- With “Show track based on visibility” you can now use the right mouse button to set visibility edges of the selected block. Control + right mouse toggles the block.

- Better handling of visibility when you delete / insert a block.


NFS3/4

- Bugfix for deleting the last block of a track with less then 8 virtual road points.

- Ability the change all texture of a block with its objects in one step.

- Show more info about what is selected in the status bar.

- When moving virtual road points manually, the „ColVroadVecs“ of track polygons will be recalculated.

- You can change all texture of a block or an object in one step. (Edit → Texture when in block or object mode.)

- “File → Changes all textures” to edit all texture numbers of the track,

- Export a block to an off – file.

- Paste a block as polygon (blue) object.

- Rewritten for “Adjust road width” function.

- Added an “Adjust road width” button to block properties.


For NFS3

- T3ED loads now the nfs3 heights file "simhts.dat" and the speed files "speedsf.bin/speedsr.bin".

- Adjust the “col.vroadHead.size” to allow paste/delete blocks on nfs3 tracks!

- Changes to the texture dialog on nfs3 tracks:

It shows the texture id and the bitmap number in the qfs – file.

NFS3 Texture Properties dialog was added. It allows to change two sided & animated textures.

- Import/Export the NFS3 textureblock.


HS Only:

- Gobal object chunk 1 will be loaded and saved correctly. (Cross-) type 6 object are now visible.

Type 6 objects can be deleted, duplicated and moved as global objects. To edit them, convert to an extra object, make the changes, and convert back to global.

- Since I don’t understand all type6 data, the unknown 60 bytes can be exported & imported. I think it stores the weight, behavior and size.


Shadows:

- Clear / Set shadows of extra objects manually. You can also change the color and transparency of the objects texture there!

- Point Properties with shading values.

- Many changes to Nappe’s ray tracer:

* Extra object can get shadows.

* Set sun and shadow color.

* You can now select what object get new shadows

* Select object that cast shadows

* If you set transparency, this points can be ignored from ray tracer

Visitor Comments

  • Zalcus20 - 1 month ago
    User Date
    Remko1 month ago
    Liked

    I can only imagine the amount of hard work you put into T3ed all these years.  Thanks for your continued support.  :thumbsup:

    Reply

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