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Need for Speed High Stakes Downloads

Bonus Cayman S

Bonus Cayman S
Added On November 29, 2024
Views 558
Downloads 20
Version High Stakes
Brand Porsche
Favorited 0 times
Average Rating
9/10 - 2 votes
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File updated on: November 30, 2024

Additional Screenshots

NFS:HS Features

Class AA Serial # 42
Damage Yes Dashboard Incorrect
Convertible No Vidwall Yes
Windows Clear Licence Plate Customizable
Top Speed 215 mph
344 kmh
Polycount 7000
Driver Animated

Description

EvoX’s Bonus Cayman S (Upd. 1.1 Dec. 1, 2024)

Here comes my replacement for the EA Bonus Porsche. Inspiration was that cool Blacklist Cayman from NFS MW. Maybe one day I will make a flame paintjob for it, who knows…

Features:

- modified woofie driver by AJ, transformed into a man in a racing suit (not ideal) and finally fixed by pete9516

- about 7000 polies

- 10 colors

- upgraded performanceby pete9516

- xenon lite effects

- my own damage model.

CREDITS:

- AJ Lethal: for the base car (Porsche Cayman S (987c) -v3-)and vidwall slide

- Dingsign: for the dash (from his Porsche 911(997) Carrera S)

- Pete9516 for his precious help with the glitchy driver and correction of the performance file.

Installation:

You may either drop the car.viv into the Data/Cars/Bcam folder replacing the Bonus Porsche, or install the car separately, changing its serial No. from 42 to smth else with Serial# Editor. Then put the Caym.qfs to the Vidwall folder.

Changelog

  • Version 1.1 uploaded November 30, 2024

    EvoX uploaded a new version. The new file is 2.53 MB.

    - fixed the glitchy driver by pete9516
    - per4mance updated by pete9516
    - new damage model by me
    - new loading slide
  • Initial version uploaded November 29, 2024

    EvoX, AJ Lethal, Dingsign uploaded initial version. The original file is 0 B.

Visitor Comments

  • AgentMulder - 5 days ago
    User Date
    EvoX5 days ago
    pete95165 days ago
    Liked
    looks cool. very interestimg.
    Reply
  • noise - 5 days ago
    User Date
    EvoX5 days ago
    Liked
    The OH part just need calculating normals I suppose. FCE finish does that job.
    Reply
    • pete9516 - 5 days ago
      User Date
      Liked

      That's not the case here, the :OH part's axis was just reset and needed to be placed. Normals looking alright

      Here's a fixed version (including some carp.txt's parameters):
      https://drive.google.com/file/d/1QAcCT1I00bqBDOGMu2nNkCd6xKoykSiy/view?usp=sharing

      Reply
    • EvoX - 5 days ago
      User Date
      Liked
      Oh thanks Pete, for coming to help! Checking it asap
      Reply

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