User Date
GHOZRAELOctober 10, 2024
Stifen_DYAugust 22, 2023
bug110April 13, 2022
Zalcus20January 24, 2022

Need for Speed Hot Pursuit Downloads

Lamborghini Diablo SV [All versions]

Lamborghini Diablo SV [All versions]
Authorrata_536
Added On January 16, 2022
Views 7,736
Downloads 784
Version Hot Pursuit
Brand Lamborghini
Favorited 4 times
Average Rating
9.4/10 - 5 votes
You must be logged in to rate this car.
File updated on: April 5, 2025

Additional Screenshots

Description

Higher quality model as EA replacement plus a few minor fixes.


Stats:

512x texture for high quality texture mod on VEG patch

256x texture can be used instead by renaming CARGAR.TGA

2852 (2935 pursuit) total combined polygons for compatibility with unpatched game:

  • 1542 (1578 pursuit) polygons for high quality model (LOD0)
  • 800 (828 pursuit) polygons for medium quality model (LOD1)
  • 460 (479 pursuit) polygons for low quality model (LOD2)
  • 12 polygons for tiny model (collision) plus 38 for headlamps

Sound and dashboard were left unmodified as they were on spec

Slighty revised gear efficiency to remove shift skipping

Corrected colour's name for each, adjusted tones and added black shade for Ram Rod, silver for Gotcha (Bianco is now actually white) and green for Lead Foot.

8 different police liveries available as replacements for AI police:

  • Default black and white for player, optional for AI Interceptor (0001)
  • PSX Interceptor for AI Interceptor (default)
  • EA/Canada for Hometown, Country Woods and Empire City (0000)
  • Blue/Silver for Redrock Ridge and Lost Canyons (0002)
  • Australia for Atlantica and Aquatica (0003)
  • Ranger for Rocky Pass and The Summit (0004)
  • PSX Hometown for purists (0000-a)
  • PSX Rocky Pass (0004-a)

All models have been adjusted for the Extended Lights Patch. This means the reverse light is here with us again, and each police version retains the siren colour from the car it replaces.

Modeled after Real Racing 3's proportions, starting from vanilla model.

Full source is included for anyone that wants to easily create liveries and work from these models; just don't forget to credit as due.

Huge thanks to NFSF1McLaren and Schnoobler for feedback on the alternate police liveries.

Changelog

  • Version 1.2 uploaded April 5, 2025

    rata_536 uploaded a new version. The new file is 17.02 MB.

    Updated for the Extended Lights Mod.
    Maybe some other changes. I don't remember.
    Added PSX Summit skin.
  • Version 1.1 uploaded July 8, 2023

    rata_536 uploaded a new version. The new file is 12.88 MB.

    Optimised exhaust
    Added asymemetrical reverse light, new rear grille texture
    Reworked pursuit wing to be doublesided
    Finished Pursuit liveries
    Improvements on carpsim
  • Initial version uploaded January 16, 2022

    rata_536 uploaded initial version. The original file is 0 B.

Visitor Comments

  • EvoX - 3 years ago
    User Date
    Liked
    Looks insane if you ask meh. Could anyone convert it to hs with driver and upgrades. We all deserve!?
    Reply
    edited by EvoX 3 years ago
    • rata_536 - 3 years ago
      User Date
      EvoX3 years ago
      Liked
      There is someone looking into it already, don't you worry too much.
      Reply
    • EvoX - 3 years ago
      User Date
      Liked

      Great! No worries of course. Just love the model and colors:cool:

      Reply
  • dmarques - 1 year ago
    User Date
    Liked

    First of all, amazing work rata_536. your cars are exactly what I always wished for NFS3. After many years, I've gotten back into the game once again.

    Quick question, I see you cars indicate that, for 512x textures, we need the "high quality texture mod on VEG patch". Where can I find that? I've installed the lattest version of the "NFS3 Modern Patch 1.6.2", but the textures of the cars seem to be blurry. Can anyone point me to the right place for this HQ texture patch?

    Reply
    edited by dmarques 1 year ago
    • dmarques - 1 year ago
      User Date
      rata_5368 months ago
      Liked

      I just figured it out: make sure to set AllowHugeTextures=1 in the NFS3.INI file. By default, it is set to 0

      Reply

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