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NFSC: MW '05 shiftpattern Port (OGVI Only)
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Description
NFSC: MW '05 shiftpattern Port
By El Nico
A Port of all Shiftpatterns from Most Wanted 2005 to Carbon.
Latest Update:
v1.1
(dd/mm/yyyy)
(30/09/2025)
- Fixed out of bounds errors that could occur during installation.
- Fixed vlt data not being properly implemented due to the out of bounds errors.
- Removed some duplicate vlt data from some sub nodes.
Install Instructions:
1. Open up OGVI
2. Press File>Import ModScript and import "MW shiftpattern Port"
3. Select "Install"
4. Press "Import"
5. Save Changes and Exit.
6. Feel free to play around with the 'new' shiftpatterns in OGVI (Optional) (Also make sure to create a backup script)
Uninstall Instructions:
1. Open up OGVI
2. Press File>Import ModScript and import "MW shiftpattern Port"
3. Select "Uninstall"
4. Press "Import"
5. Save Changes and Exit.
Permissions Granted to:
- Include and use this in any kind of Modpack
- Include and use this for an Addon Car
If you are using this for an addon car, I would highly recommend either linking to the original mod,
or including it as a separate, optional installer, alongside the main addon car installer.
The reason for this:
If someone has already Installed the standalone mod, or has already installed a car with the shiftpattern port,
they wont get an annoying "add_node failed because collection already exists" error message every time they
install a new car, or update an existing mod.
You should also have a Disclaimer saying that having this mod installed is a requirement for your car to work properly,
so you don't have people complaining that your car doesn't work properly.
If you are an Addon Car creator, Including this as a separate, optional install, alongside the main install,
is probably the most convenient option for the end user.
Addressing the question: Why no VltEd Support????????????
Although you cant export nodes like in Binary, In OGVI, you can hit "generate all commands" and it will do exactly that
for all the fields of that node.
VltEd does not have this luxury. You have to generate the command for each field one...by...one.
For most vehicle nodes, such as engine, transmission, induction, tires etc, this isn't much of an issue.
But as you can see with shiftpatterns, there is aloooooootttttttt of fields, and knowing my dumbass, I'll probably miss a few.
Sadly, it isn't as simple as changing ClassKey to Class and CollectionKey to Collection.
Final Disclaimer from Me:
This currently does not change any of the "ShiftSND" fields for any of the vehicles.
This only Ports over all the shiftpatterns.
Who knows, in the future I may include some optional scripts.
Changelog
-
Version 1.1
uploaded September 29, 2025
El Nico uploaded a new version. The new file is 7.61 KB.
- Fixed out of bounds errors that could occur during installation.
- Fixed vlt data not being properly implemented due to the out of bounds errors.
- Removed some duplicate vlt data from some sub nodes. -
Initial version
uploaded February 10, 2025
El Nico uploaded initial version. The original file is 0 B.
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