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Visitor Comments
It's the PSX version...
To knock the "uh this car only has 2D wheels" naggers out of the skies ^^
PC's were way ahead of this at the time.
The PSX version had a more advanced engine than the PC version, I dare to say it was reused as the PC NFSPU engine (look at the wheel reflections, functional blinkers and textured license plates for evidence)
Yeah, they finally decided to escape the PS1 limitations, advancing the engine to use for the NFS Porsche PC version. Unfortunately the limited AI (which can only drive on different "rails") remained.
I agree with AJ, NFSPU on PC feels very similar to NFSHS from PSX!
Textured license plates? HP already had custom plates...
Wheel reflections are for some reason disabled on wheels in HS, wouldn't necessarily call that an engine limitation, just a flag for parts with certain names. And wild lights aren't necessarily an indicator for a better engine, either, as they are just extra polygons showing up which do not receive any shading besides the diffuse layer. Can't get simpler than that (except for solid colors).
What I was referring to is probably only visible in motion. The constant kinda 'morphing' of the track due to buffer limitations and a resulting unsteady and unclean look. Just look at the ground in this shot, not a single straight line there.
-Globular Cluster
-Bring That Beat Back
-Elektro Optik
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