I'd like you to use this as a base for your new Update. You will notice the difference when you drive the track. I didn't change anything to the track nor track shape. Plz have a look
Wow u fixed the burnout traces on the asphalt, they no more rise above the road surface in places! Thank you so much! I always wanted to do that but had no idea how to.
If you make any changes to the virtual road or the track mesh, go to "Whole track" tab, select "Clear all..." and recalculate Poly VRoads to "2 (New mode)" in future releases
Not only that, but the drive over behaviour of the road is nice and smooth just like on EA tracks, how it should be :D Because this also evaluates the actual pitch of a road and it's mostly wrong on edited tracks without recalculating Polygon Virtual Road
Visitor Comments
I'd like you to use this as a base for your new Update. You will notice the difference when you drive the track. I didn't change anything to the track nor track shape. Plz have a look
https://drive.google.com/file/d/1pcKGDo0CbrtQgwIxBKD9jR2cMxBQ_T8t/view?usp=sharing
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