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Ford focus RS mk1 02'

Ford focus RS mk1 02'

ford focus rs1 mk1 (from gt6 as simple model=low poly like gt4) with some interior parts from nlg's zxt version for nfsmw (this mod was requested by Caymax roughly 12 years ago Facepalm emoji )  Might or not have ec parts  or body kit but if yes it will be very few (not mystle since its a requested car)

(coming soon might release it befor 1st march or if cant ill try relase after 4th april)


Additional Screenshots


Changelog

Update #9 - 22 days ago

some progress done:
-attached door plastic thing from nlg's svt to gt6 rs using shrinkwrap modifier
-reworked front bumper (eyeball modeling NO photomatching)
-improved topology of front bumpers (fighting with sharp edges a lot)
2 questions to ask:
1-is there a way to make it better topology without increasing too much polygons rn (coz i want to do upscale model at very last step with uv mapping to vinyls ==better workflow/ease for me at least) ? if yes draw me the topology with some tips
2-is adding doorlines to front bumper in unusual zone (doorline is in cyan) good idea or have to mess the bumper more for extrusion like in irl picture [IMG]https://www.evoke-classics.com/wp-content/uploads/2024/05/Focus-RS-7-scaled.jpg[/IMG]

Update #8 - 25 days ago

-succefully fixing mys-typing the lazy way

Update #7 - 25 days ago

-mys-typing>

Update #6 - 25 days ago

-just some minor desicription change-

Update #5 - 25 days ago

reworked rear bumper a bit
-forgot to tell ill use svt side impact beading as RS one's
-preped front bumper to be a bit mote detailed

Update #4 - 25 days ago

NEWS:
never mind the vacation since its CANCELED == i can work on this little rocket again BUT still dont expect much in this month coz still have duties

Update #3 - 27 days ago

-forgot screenshots of before/after or its just website lag (i think ive already uploaded)
-if its has duplicate screenshot == it might be website or my internet bugged (sry for that)

Update #2 - 27 days ago

ford focus rs mk1 UPDATE: i ve refined the topology a bit better + made rear more accurate (AFTER is on Left +BEFORE is on right)
any tips ?

PS (i have no plans to make it mid poly like vanilla cars but AS long AS it looks as good quality as vanilla car = thats ok for me as its save humongus amount of time for other car mods or time for irl duties or my sanity)

to do list:
-fix interior (using top of gt6 +rest of fm3 svt with retexturing to rs + maybe u2 zxt underdoors )
-textures assigning +converting
-compile the model
-proper (5 or 6 speed performance)
-fixing bugs
-release

Update #1 - 29 days ago

-assigned some materials
-found nice rs interior phots for texturing fm4 svt interior

Visitor Comments

  • TFK640 - 27 days ago
    User Date
    Liked

    im newbie to website (tho this is old account and didnt know about screenshots  pending thing) 

    -if it has duplicate screenshots ill delete them

    EDIT: never mind they are disapproved (thanks staff)


    Reply
    edited by TFK640 27 days ago
  • RandomUser17 - 25 days ago
    User Date
    Opex Rah25 days ago
    TFK64024 days ago
    Liked

    I recommend trying to upscale the body because judging from the screenshots it's very low poly and it will show in the game.

    Since you're using blender, there are a few methods to do it:

    Either you can use subdivision surface modifier (make sure to mark sharp edges with "Edge Crease" value to 1, so it won't be just fluffy) or you can turn triangles to quads manually and add loop cuts. Each method is time-consuming but worth it if you want to really up your model.

    Reply
    • Opex Rah - 25 days ago
      User Date
      TFK64024 days ago
      Liked
      ^^^
      Reply
  • TFK640 - 24 days ago
    User Date
    RandomUser1723 days ago
    Liked
    thanks for advice (i will try both) 
    Reply

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