Recent activity on NFSAddons
Need for Speed Projects
Ford focus mk1 pack in one mod ( standalone rs version per request)
ford focus rs1 mk1 (from gt6/gt4 as simple model) with some interior parts from nlg's svt version/nfsug2 zx1/j2 svt for nfsmw (this mod was requested by Caymax roughly 12+1 years ago Facepalm emoji )
+nfsu2 kits planned
"(coming soon might release it befor 1st march or if cant ill try relase after 4th april) "
1 year ago
Additional Screenshots
Changelog
Update #10 - 1 hour ago
-re-proption-ed the whole model to j2 svt proprotions (i assumed its the most accurate video game focus mk1 3d model)
-added 5door version
-added an roof option of de-slopey-ed rear (for an oem van conept inspired roof options) (between u2 widebody and 5door screenshot)
-added zx1 base trim from nfsu1
-add 1 nfsu2 widebody
-added j2 interior but reduced polygon by decimate/planar "worked surprisingly well"
-the rs bumper will be redone with photomatching help
-added fm3 lighs (but heavily re-proportioned)
-fixed many major/minor bugs but STILL too many of them to fix
-many bodykits planned (including some nfsu1 kits)
-temporarly slightly upscaled polygons of the the car BUT
the upscaling to nfsmw standard will be the (just-before) the last step (uv map all body parts to vinyls) (geometry.bin wise)
-i will put the project on hold for 1 month and few days for vacation => i need to stop being lazy espcially caymax must be bored of waiting me
question= are the lastest forza horizon before fh6 have the focus rs mk1 has fixed proportion (i will NOT use the model EXCEPT as blueprint for rs bumpers)?
Update #9 - 12 months ago
some progress done:
-attached door plastic thing from nlg's svt to gt6 rs using shrinkwrap modifier
-reworked front bumper (eyeball modeling NO photomatching)
-improved topology of front bumpers (fighting with sharp edges a lot)
2 questions to ask:
1-is there a way to make it better topology without increasing too much polygons rn (coz i want to do upscale model at very last step with uv mapping to vinyls ==better workflow/ease for me at least) ? if yes draw me the topology with some tips
2-is adding doorlines to front bumper in unusual zone (doorline is in cyan) good idea or have to mess the bumper more for extrusion like in irl picture [IMG]https://www.evoke-classics.com/wp-content/uploads/2024/05/Focus-RS-7-scaled.jpg[/IMG]
Update #8 - 12 months ago
-succefully fixing mys-typing the lazy way
Update #7 - 12 months ago
-mys-typing>
Update #6 - 12 months ago
-just some minor desicription change-
Update #5 - 12 months ago
reworked rear bumper a bit
-forgot to tell ill use svt side impact beading as RS one's
-preped front bumper to be a bit mote detailed
Update #4 - 12 months ago
NEWS:
never mind the vacation since its CANCELED == i can work on this little rocket again BUT still dont expect much in this month coz still have duties
Update #3 - 12 months ago
-forgot screenshots of before/after or its just website lag (i think ive already uploaded)
-if its has duplicate screenshot == it might be website or my internet bugged (sry for that)
Update #2 - 12 months ago
ford focus rs mk1 UPDATE: i ve refined the topology a bit better + made rear more accurate (AFTER is on Left +BEFORE is on right)
any tips ?
PS (i have no plans to make it mid poly like vanilla cars but AS long AS it looks as good quality as vanilla car = thats ok for me as its save humongus amount of time for other car mods or time for irl duties or my sanity)
to do list:
-fix interior (using top of gt6 +rest of fm3 svt with retexturing to rs + maybe u2 zxt underdoors )
-textures assigning +converting
-compile the model
-proper (5 or 6 speed performance)
-fixing bugs
-release
Update #1 - 12 months ago
-assigned some materials
-found nice rs interior phots for texturing fm4 svt interior
Random NFS Addon
Newest Addons
Latest Updates
- 2024 Ford GT Frankie Edition
- 2017 Chevrolet Camaro ZL1 (ADDON)
- NFSMW ReTex Preset For Sunset Mod
- NFSMW ReTex Preset For Sunset Mod
- Realistic Preset for Sunset Mod
- Toyota Supra 2.5 GT Twin Turbo R
- Lotus Motor Sport Elise '00
- Mercedes-Benz CL Class 2 in 1 Pack
- Split Second™ Cobretti 455 GT
- Split Second™ Cobretti 455 GT
























Visitor Comments
im newbie to website (tho this is old account and didnt know about screenshots pending thing)
-if it has duplicate screenshots ill delete them
EDIT: never mind they are disapproved (thanks staff)
I recommend trying to upscale the body because judging from the screenshots it's very low poly and it will show in the game.
Since you're using blender, there are a few methods to do it:
Either you can use subdivision surface modifier (make sure to mark sharp edges with "Edge Crease" value to 1, so it won't be just fluffy) or you can turn triangles to quads manually and add loop cuts. Each method is time-consuming but worth it if you want to really up your model.
Error: You must be logged in to comment on this project.
Not registered yet? Register here. It only takes 30 seconds.
Forget your password? Find it here.