Need for Speed Projects

Bugatti Tourbillon 2026 Raw Pre-Alpha Concept

Bugatti Tourbillon 2026 Raw Pre-Alpha Concept

My first mod from scratch, at the moment only done: basic geometry, some uv, some materials. The project was published personally out of my desire to share my progresses. The car will probably be part of my global Most Wanted mod (or to addon).

Please don't judge strictly, these are my first attempts to do something for this game.

I haven’t seen anyone make that car and I decided to try it.


Perfomance at current moment

Stock:

- Top speed: 445kmh

- 0-100: 2.114 s

Full tune version now  has test perfomance, i havent decided yet how powerful car will be in full tune.

Preview:

https://youtu.be/MBnmWQdJM_U


Article from Wiki:

The Bugatti Tourbillon is an upcoming mid-engine hybrid sports car manufactured by French automobile manufacturer Bugatti. The Tourbillon succeeds the Chiron and is limited to 250 units. It was unveiled in an online live stream on 20 June 2024. It comes in at a price tag of €3.8 million or US$4.1 million.


Combustion engine: 8.35 L Cosworth V16 Naturally aspirated

Electric motor: 3 × electric motors (2× on front & 1× on rear)

Combined power output: 1,800 PS (1,775 hp; 1,324 kW)


Performance irl

0 - 100 kph: 2.0 s

Max. speed: 380 km/h (236 mph) limited - 445 km/h (276 mph) with Speed Key (Basic version, but I think, as in the case of Chiron, there will be more brutal versions)

Mass: 1,995 kg


In future i need to rebuild geometry, fully setup materials, setup sound and specs. Next in future-future is my custom tuning😃.


Additional Screenshots


Changelog

Update #4 - 9 months ago

Stock perfomance data (i think this perf can be called alpha)

Update #3 - 9 months ago

Preview-version of Engine, Induction performance

Update #2 - 9 months ago

Fixed Wheels
Preview-version of sound

Update #1 - 9 months ago

Fixed article

Visitor Comments

  • Aftrmrket Exotics - 9 months ago
    User Date
    Liked

    Pro tip: if you're using Car toolkit, you need to keep each part under 21,845 triangles. Otherwise, the model will not register. 

    Reply
    • Render_boy - 9 months ago
      User Date
      Liked
      yes, thank you, I just, while I have little experience, only do it through it, because of this, problems arise, for example, in order to make a test preview mesh of this car, I had to make a retopo in potato quality (on screenshots), or, if I want to add a body from another game to which some car, i have to do a retopo and fix the shading...
      Reply
  • RacerMaker - 9 months ago
    User Date
    Liked

    One thing tho, the mustang sound is inaccurate. https://www.youtube.com/watch?v=UeeZSA1GzaQ

    Reply
    • LRF - 9 months ago
      User Date
      rata_5368 months ago
      Liked
      Who cares, sound and performance is the last thing you do.
      Reply
    • RacerMaker - 9 months ago
      User Date
      Liked

      I know, he's probably using that sound as a placeholder until he's finished with the model with custom parts and recording the sound.

      Reply
      edited by RacerMaker 9 months ago

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