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Need for Speed: Motor City

Author Ziimbiianview all Ziimbiian's projects
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Well i guess its time to finally announce it!
Welcome to the most gas guzzling, top of the line and in total desire of Need for Speed: Motor City
NFS Motor City aims to make a singleplayer experience out of what used to be Motor City Online, as well as provide players with a huge sense of Classic American car culture, it with popular builds, information, popular and iconic cars within the culture, etc
Mod also features an overhauled version of my "Handling Overhaul" mod, so expect an update on that one too!
Theres a lot to do still! such as changing the UI buttons, in which i need help (So if you are willing to help on changing those blue buttons, please DM me here or Discord, username is Ziimbiian)
This mod couldnt have been accomplished to its current state without great modders such as
-AJ_Lethal, for his great knowledge on Zmodeler and NFS High Stakes
-Sniper, for his MCO Conversions, which i borrowed the Dashes and tires off
-Remko for providing files and webpages for a LOT of documentation
-2001's Detroit Muscle for the mod and UI ideas
-2008's Motor City Offline mod for helping me dissect and study specific file types
-the r/Needforspeed community for supporting me and giving ideas to the mod
Welcome to the most gas guzzling, top of the line and in total desire of Need for Speed: Motor City
NFS Motor City aims to make a singleplayer experience out of what used to be Motor City Online, as well as provide players with a huge sense of Classic American car culture, it with popular builds, information, popular and iconic cars within the culture, etc
Mod also features an overhauled version of my "Handling Overhaul" mod, so expect an update on that one too!
Theres a lot to do still! such as changing the UI buttons, in which i need help (So if you are willing to help on changing those blue buttons, please DM me here or Discord, username is Ziimbiian)
This mod couldnt have been accomplished to its current state without great modders such as
-AJ_Lethal, for his great knowledge on Zmodeler and NFS High Stakes
-Sniper, for his MCO Conversions, which i borrowed the Dashes and tires off
-Remko for providing files and webpages for a LOT of documentation
-2001's Detroit Muscle for the mod and UI ideas
-2008's Motor City Offline mod for helping me dissect and study specific file types
-the r/Needforspeed community for supporting me and giving ideas to the mod
Additional Screenshots
Changelog
Update #3 - 2 days ago
WHAT'S NEW:
-All important menus have been reworked
-Cars now all got new damage models
-Most cars have their slides implemented
WHAT'S LEFT:
-Track texturing
-Implement photo mode (using Show 'n Shine)
-Final testing
Update #2 - 1 month ago
-Menus got polished, some got facelifted, some got tweaked, some were added.
-All Motor City cars got custom engine sounds and horns
-All Motor City cars got new sliders and vehicle information
-Found a way to load even more custom background images for menus
TO DO:
-Finish the last 4 menus
-Re-Arrange some buttons and textures
-Give all cars helmets, license plates and tweak the handling
Update #1 - 2 months ago
+General UI Work, new buttons, text color and organization
+Compare menu now has player controlled 3D Objects, new background textures and spinning vehicles!
+New Cursor using Motor City inspired ones: Arrow, Loading circle, Grey hand when hovering a vehicle
TO DO:
-Replace most GUI's buttons and text
-Polish up button texturing
-Finish menu background textures
Random NFS Addon
Newest Addons
Latest Updates
- Lamborghini Diablo GT-1 '00
- Mazda RX7-RZ (Body Kits only)
- Bunch of different EXE files / Exen / Delta Patches
- 2019 Toyota GR Supra 3000GT Concept
- Bunch of different EXE files / Exen / Delta Patches
- 1970 Dodge Charger R/T Fast and Furious Edition (Add-on) (Unlimiter v4 Supported)
- TVR T350C '03
- Custom Nos-Mod for NFS MW
- Need for Speed Carbon Performance Reworking
- Mazda Miata MX-5 NB (Extended Customizations)
Visitor Comments
Ziimbiian said: Found a way to load even more custom background images for menus"
Could you explain?
High Stakes menu assets are controlled by "MNU" files, said files are easily editable to change buttons, remove stuff, alter behaviours, etc
Every single file has a default image that loads a background, if no background is loaded, you can forcefully tell the file to do so by using an "[image]" bracket. This way you can have multiple QFS file with different images and make them load by the MNU file, specifying the QFS file and which file inside it to load.
Example:
[Image]
X=0
Y=0
Priority = 0
Enable for E3 Demo = 1
Image=CRBG
Imagefile= NEW FILE.QFS
Did you ever try N.A.M's show n' Shine Garage and Showroom MOD?. It gives 5 MCO based background menu's. I think he used the same trick as you.
I was hoping a playercarmenu could be linked to a car.So you have f.e. Chevy Camaro (ccam) with unique background (ccam.qfs).
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