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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

pete9516

Here are some of my virtual road fix projects, i didn't have time yet to try out your new findings PomFrit, but if you have time you could look at the divided tunnel section in North Country and the space energy pole in Monolithic Studios
https://drive.google.com/file/d/11houNOMFiXVi1XVmTGcX_XOSYrN1d4rC/view?usp=sharing
https://drive.google.com/file/d/1x7aJaaKd_GMuGG-a1TqUSt7lv5x6f0XZ/view?usp=sharing

PomFrit

I was wrong about columns 4 , 5 , C and D in "unknown data". They are the chrome intensity of the car. Column 4 and C for left side, column 5 nad D for right side. Sides are reversed than for the AI lines !

I'm sure 02 is the darkest / weakest chrome used for tunnels and 05 is normal chrome used on most of the track. I tested 00, 01, 04, 06, 07, 08, 0A, 0F but the difference from 05 is barely noticeable or none.

pete9516

Quote from: PomFrit on Oct 18, 2023,  2:34 AM
I was wrong about columns 4 , 5 , C and D in "unknown data". They are the chrome intensity of the car. Column 4 and C for left side, column 5 nad D for right side. Sides are reversed than for the AI lines !

I'm sure 02 is the darkest / weakest chrome used for tunnels and 05 is normal chrome used on most of the track. I tested 00, 01, 04, 06, 07, 08, 0A, 0F but the difference from 05 is barely noticeable or none.
Daayum! I've been wondering why NFS2 tracks use no chrome xD You're amazing

JimDiabolo

I probably would never have realized that because I usually drive with a bumper cam. Great!
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

PomFrit

#319
Columns 6 , 7 , E and F in "unknown data" are the sound effects.

I'm sure 04 is sound effect with echo used for tunnels / caves / rocks and 00 is no effect used on most of the track. I tested 01, 02, which i found on atlantica, but i didn't hear any difference.

JimDiabolo

Quote from: PomFrit on Oct 19, 2023, 12:33 AM
Columns 6 , 7 , E and F in "unknown data" are the sound effects.

I'm sure 04 is sound effect with echo used for tunnels / caves / rocks and 00 is no effect used on most of the track. I tested 01, 02, which i found on atlantica, but i didn't hear any difference.
06 is used in the underwater tunnel of aquatica.

Here is a small T3ED improvement for PomFrit. Light and sound positions can now be changed directly.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

DrSpeed

Unfortunately, it seems like the track preview is not working again for me on Windows 7 64-bit Ultimate E. I've tried TrackPreviewFix.exe, earlier T3ED releases, compatibility mode, different dlls and debug mode.

Am I the only one with this problem?

pete9516

Quote from: DrSpeed on Oct 31, 2023,  1:10 AM
Unfortunately, it seems like the track preview is not working again for me on Windows 7 64-bit Ultimate E. I've tried TrackPreviewFix.exe, earlier T3ED releases, compatibility mode, different dlls and debug mode.

Am I the only one with this problem?
No, you're not, but i have different problems. When i view NFS2 tracks for example, the textures are from a different planet lol. They aren't at all in the tr0.tga file and also the 3D preview has really bad behaviour, you have to zoom out extremely wide to see something and then when done, you have to zoom in again extreme inside T3ED

DrSpeed

Got it working now, I found a workaround by using dgVoodooCpl. Now it's rendering perfectly fine.

Quote from: pete9516 on Oct 31, 2023,  3:08 PM
When i view NFS2 tracks for example, the textures are from a different planet lol.
I've noticed that too, it's like the textures are shuffled around, maybe the texture names are read in a different order. It also happened to me when I was making mirrored textures, but I eventually got it right so it fixed itself.
But if they're not even from the same tr0 file, then I've no idea.

JimDiabolo

Quote from: pete9516 on Oct 31, 2023,  3:08 PM
No, you're not, but i have different problems. When i view NFS2 tracks for example, the textures are from a different planet lol. They aren't at all in the tr0.tga file and also the 3D preview has really bad behaviour, you have to zoom out extremely wide to see something and then when done, you have to zoom in again extreme inside T3ED
Using ALT + Mousewheel to zoom 3D view only doesn't help?
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

@DrSpeed: Well yes the textures must be from the tr0.qfs file you've selected to render but like you said it's completely shuffled, probably regarding file names, idk
@Jim: It's almost the same as when i don't use ALT but i can feel a difference. I think the difference is that when using ALT the zoom only affects the 3D track view. Not the T3ED track view. That's good to know.

AJ_Lethal

Quote from: DrSpeed on Nov 01, 2023,  1:04 AM
Got it working now, I found a workaround by using dgVoodooCpl. Now it's rendering perfectly fine.

Quote from: pete9516 on Oct 31, 2023,  3:08 PM
When i view NFS2 tracks for example, the textures are from a different planet lol.
I've noticed that too, it's like the textures are shuffled around, maybe the texture names are read in a different order. It also happened to me when I was making mirrored textures, but I eventually got it right so it fixed itself.
But if they're not even from the same tr0 file, then I've no idea.
T3ed does not play well with either 24-bit textures or 32-bit mirrored textures, the former will have their RGB channels flipped, while the latter will have the mirrored copies read as standalone textures.

pete9516

Hey JimD, i've got a question: Or maybe it is a request: I was going to change some polygon flags on Burnt Sienna 2020 track, i wanted to remove/uncheck some "Disable weather effects" flags where there is no tunnel, i think that flag function is missing some bytes from unknown extra data. Can you have a look at when you've got some time left? Here's the track i'm working on, thanks again in advance

JimDiabolo

Quote from: pete9516 on Nov 06, 2023,  1:56 AM
Hey JimD, i've got a question: Or maybe it is a request: I was going to change some polygon flags on Burnt Sienna 2020 track, i wanted to remove/uncheck some "Disable weather effects" flags where there is no tunnel, i think that flag function is missing some bytes from unknown extra data. Can you have a look at when you've got some time left? Here's the track i'm working on, thanks again in advance
Can you describe in more detail what cannot be changed and where?
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pete9516

Quote from: JimDiabolo on Nov 07, 2023, 12:37 AM
Quote from: pete9516 on Nov 06, 2023,  1:56 AM
Hey JimD, i've got a question: Or maybe it is a request: I was going to change some polygon flags on Burnt Sienna 2020 track, i wanted to remove/uncheck some "Disable weather effects" flags where there is no tunnel, i think that flag function is missing some bytes from unknown extra data. Can you have a look at when you've got some time left? Here's the track i'm working on, thanks again in advance
Can you describe in more detail what cannot be changed and where?
Well there are parts of the lane polygons where there is "Disable weather effects" flag ENABLED "physically", but it is clearly DISABLED in T3ED, so i assume the new "Disable weather effects" function from T3ED is missing some more byte values from unknown extra data. Can you now understand better?