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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

AJ_Lethal

#120
Jim, by any chance can you look into this bug in which T3ed can't properly load non-8-bit textures with mirrored counterparts, throwing texture assignations off?

JimDiabolo

Quote from: AJ_Lethal on Aug 17, 2021,  9:03 PM
Jim, by any chance can you look into this bug in which T3ed can't properly load non-8-bit textures with mirrored counterparts, throwing texture assignations off?
I'm aware of this. I'm having this problem with "Lake Diabolo". The preview never worked. I already took a look at the qfs loading code, but couldn't fix it.
I still have the idea to integrate the fshtool into t3ed, but never really tried yet.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

WiLL

#122
Yes JimD bud, I really wished an hoped you could find the Time this end if Summer!) To try the experiments, of fsh tool an your editor Hoping they both be Compatible an all?!
I don't understand that, big mess in preview mode with Different types formats of Texture's, I ran into this big time few times. It's like when it looks Weird like that, in preview then I look on the texture list above in there an the #'s are not off, but then I have to like guess, 2 or 3 Texture's ahead or backword.

To place the texture in the Qfs file. Like you said you ran into on your track I haven't tested yet will today? 😺 I hope. Did Zalcus20 hasn't released his fix up yet has on yours. Or not yet...

Ok on topic here,how can Fsh tool work at same time with T3 ed. Just curious, I'm cheering you on now Jim an have a well Weekend hot spell in my state all week 🥵 🤔 cya good luck!  for sure bud. Ttul )

Edited here: I just was able to drive you 8' track I really loved the Rustic Scenrey, an all! An the movable Rock Boulders 😺 an the few bumps was nicer to. Glad I was able to finally test out 2 new tracks tonight after all this time. I need test out Zalcus20's Mods to 😎
Let's have a better day...?

AJ_Lethal

Quote from: JimDiabolo on Aug 19, 2021,  8:12 AM
I'm aware of this. I'm having this problem with "Lake Diabolo". The preview never worked. I already took a look at the qfs loading code, but couldn't fix it.

geez, is really that bad? damn.

Quote from: JimDiabolo on Aug 19, 2021,  8:12 AM
I still have the idea to integrate the fshtool into t3ed, but never really tried yet.
Color me intrigued. You're planning to make T3ed load unpacked qfs files?

JimDiabolo

Quote from: AJ_Lethal on Aug 19, 2021,  1:00 PMColor me intrigued. You're planning to make T3ed load unpacked qfs files?
Never thought of that...

I just thought instead of trying to understand how the T3ED qfs loading works and fix it, it could be easier to take the working fshtool code.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

JimDiabolo

#125
I just made a small t3ed  update, available on magenta cloud.

T3ED 4.2.0 (315)
- Remap objects to block. Calculates the distance between the object middle and block middle. And them moves the data to the block with shortest range.
- Resize whole track. I made experiments with “Transtropolis”. XY values above  1.15 messes up the visibility.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on Aug 21, 2021,  1:07 AM
- Resize whole track. I made experiments with “Transtropolis”. XY values above  1.15 messes up the visibility.
lol now we can drive nfs3 tracks in nfs4 with track size of nfs3 :D Nice feature

Zalcus20

Quote from: JimDiabolo on Aug 21, 2021,  1:07 AM
I just made a small t3ed  update, available on magenta cloud.

T3ED 4.2.0 (315)
- Remap objects to block. Calculates the distance between to object middle and block middle. And them moves the data to the block with shortest range.
- Resize whole track. I made experiments with “Transtropolis”. XY values above  1.15 messes up the visibility.

This is a great idea.  Maybe I can "fix up" Burnt Sienna at some point.

Quote from: JimDiabolo on Aug 21, 2021,  1:07 AM
I made experiments with “Transtropolis”. XY values above  1.15 messes up the visibility.

Maybe that's why there are so many visibility issues with Redrock Outback.   The track itself is stretched out. I'll keep that rule in mind.  8)

WiLL

Hello hey I'm using Jim's new T3 editor, ver.4 .0.315 I'm not able to get the Preview screen to work at all. I'm on Windows 7 always offline with it) were should this T3 be installed at the best to work?
I have it in the folder it came in on desktop I ran the preview fix, an we're does the Source files suppose to go? Inside the main T3 exe. area on install, I really hope I get a reply sooner today. So I can continue on my project.
The CrossType 6 Objects can I just ever copy them with this editor an paste them in my track? Well the truth is here. My preview is all white on the City hometown track. Transopilos if rite word.
Well I'm just bummed out cause Preview window now showing anything ( wished I could get this working to test out my hobby. Today this week. Good day guys.
Let's have a better day...?

Zalcus20

#129
I get problems when using T3ed on windows 7.  Instead I use T3ed on windows xp through a program called virtual box.

the attachment shows how t3ed should look. For best results, place the T3ed folder on your desktop. (I show it on windows 7, to make it easier for you to follow)  ;)

EDIT: With type 6 objects: If you are building a new one, you have to start with an extra object. When you are done, press ALT+Enter and convert to global object, then click ok. Then press ALT+Enter again and select "type 6 complex behavior". Also, make sure the object is stored in chunk 1 in the "stored in chunk" window otherwise it will not be shown in game. Click ok and it should work. 

WiLL

#130
Hi Zalcus20

Thanks for all the help today owell. Maybe I can just use Jim's older T3's for this will ver.4 work to do the CrossType 6.
Well, I'm chilling out an glad to be back! With the Hobby  :D
Takes time for me. Great works you done on the Fixups on the last two old tracks. ) an your Tutorial is nice too!
Is there any amount limit on these CrossType 6 objects like to many cones?  In a block etc. Hope it work there fun to have, I guess moving objects to run over Ttul Zalcus bud.
Edit. Yes I have T3 in a folder like that, even unzipped the source an other in there. How this program help you? You added. Ok I just wanted try new editor is all. Cya
Let's have a better day...?

Zalcus20

Good to have you back, WiLL and thanks!  :D

JimDiabolo said somewhere that he first thought there shouldn't be too many type 6 objects. But then he found out that Raceway 3 has over hundred. So I can safely say that you can have 100 type 6 objects on your track without any problems. This gives me a lot of ideas.  >:D

"VirtualBox" is a virtual machine that you can install on your system to run older versions of windows. All versions of T3ed are most stable on windows xp, so that's the operating system I use for the virtual machine.

AJ_Lethal

Quote from: WiLL on Aug 23, 2021,  9:27 AM
Hello hey I'm using Jim's new T3 editor, ver.4 .0.315 I'm not able to get the Preview screen to work at all. I'm on Windows 7 always offline with it) were should this T3 be installed at the best to work?
I have it in the folder it came in on desktop I ran the preview fix, an we're does the Source files suppose to go? Inside the main T3 exe. area on install, I really hope I get a reply sooner today. So I can continue on my project.
Don't unzip the source folder (it's only useful for programmers); to make the track preview work on Win 7 and later you have to unzip the "d3drm for Win-Vista,7,8,10.zip" and the "TrackPreviewfix_(dgVooDoo).zip" files into the T3ed folder, like this:

WiLL

#133
I see ok I try do that rite away AJ does that, make the Preview work then after at all. Thanks Bud... Just seen your reply. Ok I been feeling slow today. Been to humid here an all. So.. thanks I give it the Shot 🤨😏 hope it fix what about in propertys, area what I set that on for T3 exe. So it help it run better if helps at all? Win 7 then or Xp setting. tyul
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Edited:
Well I found out I had maybe 2 them Files not in the Directory, an Preview is Working?) But, it's kinda blurry, pixelated, at times, as it moves around when I move in there, but.. it's better than Nothing. I just can't figure out how to make, or Copy any  type 6 objects, or get them to work at all.( my property's box in T3 is so big an it won't let me see the bottom of it to hit ok button strange. On that part Cya
Let's have a better day...?

AJ_Lethal

The new versions are great (finally we can make proper lighting for night tracks and tunnels, yay!), but there are a couple of things that can be improved.

Bugs

  • Shadow raytracer does not work properly with stuff such as lane track polygons (the yellow ones), global objects and some extra objects


Suggestions
The ability to change vertex colors is absolutely neat but some things can be done to make editing easier and quicker, such as:

  • Selecting vertices by similar color
  • An option to display track vertices colors
  • When you have polygons selected, have the selection translated to their corresponding vertices upon switching to point mode (currently the selection is lost if you do so)
  • Having the option to specify a "radius" of sorts when you change a vertex color (so neighboring vertices can be changed as well)
  • Currently when you use the shadow raytracer in just a few blocks or change the color of a track vertex that's in the edge of a block, you end up with a very sharp shadow since the neighboring vertices on the other block aren't affected; an option to also apply the changes to those would help to alleviate that issue