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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

WiLL

Good pointers, there not sure how to make that night drives, better on there. For tunnels. Owell thanks for the advices Aj . Hoping Jim can fix those issues some day...
I'm just getting the Voodoo preview to work is all. Sure is blurry. I tried others no go. Not sure how make that better. Long day it seems.
Let's have a better day...?

JimDiabolo

#136
Quote from: AJ_Lethal on Aug 25, 2021,  8:46 AM
The new versions are great (finally we can make proper lighting for night tracks and tunnels, yay!), but there are a couple of things that can be improved.

Bugs

  • Shadow raytracer does not work properly with stuff such as lane track polygons (the yellow ones), global objects and some extra objects

As always, I got only the high-resolution track in mind. (Like the old raytracing had.) I just made a quick update (Version 316 on Magentacloud). It now calculates block chunk 0 (Low), 2 (Mid), 4 (High), and 6 (Lane) polygon vertices.
Do you have a good example for global and extra objects without shadows?
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

WiLL

#137
Hello an that's nice Jim ) I really like to make a point here, heh, about my topic when I've used your Ver. 3.8 very much, in my tracks.

the Preview window works great an fine, an Clear with direct draw I think? On my windows 7 .then when I tried using ur ver.4.2 315 preview never works with Direct draw. Only Voodoo preview, one works it's very blurry hurts my eyes.. an all. As I still haven't had any good luck making type 6 behavior objects , after instructions from a friend here. After I have, Converted them to, extra objects, an saved as an off. File for export/import, to the track I'm working on, an then. After this not clearly, knowing, how make them,Cones work properly (
So, Anyway, you can tell me why this preview does this. Maybe I'm just not geeky enough an all.. Cya around Jim an others. )
Let's have a better day...?

Zalcus20

For those of you who are having trouble getting the type 6 objects to work you have to:

1. Start off with an extra object (whether building from an existing extra object or using a type 6 object from another track). If you are taking an existing type 6 object from another track, you have to convert it to an extra object first, then export it as an .off file.

2. Now you can import the object into the track you want. Select the block you want to use it on, switch to object mode and import the .off file you just saved.

3. Select the object you just imported and press alt + enter to open the "Extra Object Properties" window.

4. Look at the attached screenshot "prop-0.jpg".  The areas in the red rectangles show what has to be selected in order to properly convert to a global type 6 object. Click 'OK' to finish.   

5. After the conversion is made, open the properties again and verify that the "Crosstype" windows is still set to "6 - Complex behavior". Sometimes T3ed sets it to "global".  Also pay careful attention to the areas in the orange box.  the data in the "type 6 position"  windows should match exactly what is in the "Object Refpoint position" windows. If they don't, you have to change the refpoint to one of the options in the dropbox.  Now click 'OK'.

6. When you're done, this is how everything should look like when you look at the properties of your newly converted type 6 object. (See prop-3.png).


Side notes:

-if "Stored in chunk" is greyed out in the properties window, you have go to "Edit-Modes" and uncheck "Automatic object membership" to make it possible to edit.

-You might have to mess around with the object's refpoint to get the type 6 to sit and react properly on the track in game.

-If you have used a type 6 object from another track (i.e. cone), make sure you export the "Type 6 Data" from it and import it to the one you copied to your track in order to retain the correct weight and physics for it.

This is the procedure I use to create/import type 6 objects.  There could be a better way, but this is all I know for now.  :D

AJ_Lethal

#139
Quote from: WiLL on Aug 26, 2021,  7:41 AM
Hello an that's nice Jim ) I really like to make a point here, heh, about my topic when I've used your Ver. 3.8 very much, in my tracks.

the Preview window works great an fine, an Clear with direct draw I think? On my windows 7 .then when I tried using ur ver.4.2 315 preview never works with Direct draw. Only Voodoo preview, one works it's very blurry hurts my eyes.. an all.
What's your desktop resolution?

WiLL

#140
Thanks bro Zalcus really. Yes I had to move my task bar out the way on bottom, put on the left side fir now an choose hidden for it. So I can now enter the Global check mark an hit enter.cause it takes my whole up n down screen the propertys box does. Thanks bud. Also how you find out how to?
make sure you export the "Type 6 Data" from it and import it to the one you copied to your track in order to retain the correct weight and physics for it.
What you do if that's greyed out in there? Like you said I make sure block membership is unchecked.
An how import that from the say Cones getting this finally )

Ok like you said Zalcus
windows should match exactly what is in the "Object Refpoint position" windows. If they don't, you have to change the refpoint to one of the options in the dropbox. Ok I try study this more this week bud Cheers!
:)
AJ  I think my Resoloution is on 1200x900 at least or higher this doesn't seem to help my T3 problem box in propertys. So I have move my task bar around  ::) 8)
Let's have a better day...?

JimDiabolo

Quote from: Zalcus20 on Aug 26, 2021,  9:15 AM
For those of you who are having trouble getting the type 6 objects to work you have to:

1. Start off with an extra object (whether building from an existing extra object or using a type 6 object from another track). If you are taking an existing type 6 object from another track, you have to convert it to an extra object first, then export it as an .off file.

2. Now you can import the object into the track you want. Select the block you want to use it on, switch to object mode and import the .off file you just saved.

3. Select the object you just imported and press alt + enter to open the "Extra Object Properties" window.

4. Look at the attached screenshot "prop-0.jpg".  The areas in the red rectangles show what has to be selected in order to properly convert to a global type 6 object. Click 'OK' to finish.   

5. After the conversion is made, open the properties again and verify that the "Crosstype" windows is still set to "6 - Complex behavior". Sometimes T3ed sets it to "global".  Also pay careful attention to the areas in the orange box.  the data in the "type 6 position"  windows should match exactly what is in the "Object Refpoint position" windows. If they don't, you have to change the refpoint to one of the options in the dropbox.  Now click 'OK'.

6. When you're done, this is how everything should look like when you look at the properties of your newly converted type 6 object. (See prop-3.png).

Ok, that is one way, but this is mine:
1. Select a type 6 object with desired behavior.
2. Convert to an extra object.
3. Select and copy it to clipboard.
4. On destination track: Go to object mode.
5. Paste object from clipboard, and make changes you want.
6. Convert to global object.


Quote from: WiLL on Aug 26, 2021, 10:12 AM
AJ  I think my Resoloution is on 1200x900 at least or higher this doesn't seem to help my T3 problem box in propertys. So I have move my task bar around  ::) 8)
I will reduce the height of the extra object properties in next version.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

WiLL

That sounds easyier to me Jim that way thanks, for that an the Resize of that box next time 😺😎 I'm glad to. it's not as hot as yesterday, around my area! I'm just trying keep my attitude up... I want try out this red Rock track haven't yet 😉 good day/night. 😴
Let's have a better day...?

AJ_Lethal

Quote from: JimDiabolo on Aug 26, 2021, 12:34 AM
Quote from: AJ_Lethal on Aug 25, 2021,  8:46 AM
The new versions are great (finally we can make proper lighting for night tracks and tunnels, yay!), but there are a couple of things that can be improved.

Bugs

  • Shadow raytracer does not work properly with stuff such as lane track polygons (the yellow ones), global objects and some extra objects

As always, I got only the high-resolution track in mind. (Like the old raytracing had.) I just made a quick update (Version 316 on Magentacloud). It now calculates block chunk 0 (Low), 2 (Mid), 4 (High), and 6 (Lane) polygon vertices.
Do you have a good example for global and extra objects without shadows?

Huh, now it works with global and extra objects as of the latest version. However I found out something about the lane polygons; the ones used as lanes are not exactly the same type as the ones used as fences. How did I found out?

The values I used with the raytracer


Lane vertex has the color set up in raytracer...


...but the one in the fence doesn't


(also I would suggest to make the lane shading separate from the track polygons themselves)

WiLL

Interesting idea an finding that out AJ good job, yes when I ever used Shadow Ray tracer, it made my Road center lines almost blue I vaguely remember.
Let's have a better day...?

JimDiabolo

#145
Another Update 4.2.0 (317) is available on magenta cloud.
You can select lane (chunk 6) and fences (chunk 1,2,3) in the raytracing dialog. I also moved it to ‘Whole track’ menu.
The extra object properties dialog has been changed to fit on 1024x768 screens.

New shadows are looking good on Route Adonf.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

WiLL

Looks really awesome! JimD I just DL that. But, I just really don't understand how use it all the way the Shadows wished I did bud.
Thanks for other, I hate say this but, when I try making The type 6 Cones or Boxes, it gets real buggy on me sorry. I followed your instructions, an it's like they move around all over before I make them Final, as Global but, I need add Texture's to what ever I import. For tpye 6 objects, it's they cause my track to not be able to open says, invalid Format gosh! Glad I have my backups or I been done.well I do it like you say an all. Just gives me a hard time. Anyways, thanks 😎
Let's have a better day...?

Zalcus20

Quote from: JimDiabolo on Aug 27, 2021,  4:58 AM
Another Update 4.2.0 (317) is available on magenta cloud.
You can select lane (chunk 6) and fences (chunk 1,2,3) in the raytracing dialog. I also moved it to ‘Whole track’ menu.
The extra object properties dialog has been changed to fit on 1024x768 screens.

New shadows are looking good on Route Adonf.

Wow, you're really on the roll with the updates. Cool!  8)

Apparently, the "SpdFA Speed" values can be greater than the values in "spdFA preje...". Just noticed that when looking at the speed files for Summit.  However, when I try to do the same on custom made tracks, it messes up the AI driving lines.  :o

JimDiabolo

Quote from: Zalcus20 on Aug 27, 2021, 11:58 AM
Apparently, the "SpdFA Speed" values can be greater than the values in "spdFA preje...". Just noticed that when looking at the speed files for Summit.  However, when I try to do the same on custom made tracks, it messes up the AI driving lines.  :o
I also had some strange effects, when I changed too much.

I currently looking at some old HS stuff. In a mail from Nappe1 he describes the speedfiles:
Quote from: Nappe1
- First one is 0-255 AI Speed. (one entry per 2 nodes. in case of odd number of nodes, the amount of entries is rounded upwards.)
- Second one is 0-255 AI lane selection (one entry per node. values must be multiples of 16. not exactly known how it works, most likely has something to do with VRoad Bitmap in track file.)
- Third one is float value describing something. :) (it looks like to be exact fastest driving line, but corresponding with second section.)
"AI lane selection" could be a better naming for the "prejection". (Can't remeber from where I got it.) Values with multiples of 16 seems to be right. I have never seen others.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

nfsfan83

Jim is T3ED still can be works on XP SP3??? I have it ;)