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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

convictj

@pete I didnt mean to quote a whole page lmao. But no dice, It's still looping through the wrong textures (qfs # 0162-0168). The textures I added were qfs # 0278-0284 using 0278 as the starter with the frames set to 7 and the delay set to 8.

The exported textureblock .csv is the last thing I touched to get T3ED to even see I added into the list of textures. So I think it has to do with the values that come after those 7 texture ids that I had to manually input into the textureblock .csv.

The main thing I'm pondering is what to set U1 and U2 to for those new textures and if I have to do anything to the c1-c7 values. Here's what I have so far for those new textures
 U1: I saw this value increments upwards in the csv according to the qfs # so I had 0278 pick up where 0277 left off.
 U2: I literally just picked an FFF value and incremented upwards- no fucking clue what I'm doing here, I just see they were all different values for the P-U-B sign and not in any apparent order other than the 3rd digit from the end.
 C1-C7: Copied from the animated P-U-B sign under the 'Simons' sign

.csv entries attached