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Animated objects in tracks NFSHS

Started by Code 4, Feb 13, 2010, 6:16 AM

Code 4

Hu everyone,

In some tracks you have animated objects like the waterfalls in Atlantica.
My question is: How can I make such animated objects?
Could somebody help me?
Many Thanks

Gr. Code 4

FerrariMan

Hmm... I'm not sure about this :squint:. As far as like the plane above Hometown, can't you export it and then re-import into another track? But for the waterfalls, I think it's just a static object which has animated textures. So, the texture file when you import a .BMP, make it an animated .GIF or something?

I don't know much about track editing because the 3D View doesn't work on my PC

WiLL

Umm i had an old Friend help me with that, Code 4 augh.
what was his name, dang the Dude that helped me
on my Petoskey Summer Time 08, Track read that
and he was the guy i cant think his name now :(
;}
Let's have a better day...?

XJ220

The waterfalls ARE animated textures indeed. When setting up the texture properties for a polygon you can check the option "animated", type in the number of different pictures the animation uses and for how much time each texture is displayed. Have a look at the waterfalls from Atlantica to see how to set them up correctly.

Code 4

Yes!
I did it! I've found the way how to animate objects :D
Thank you all for help.
My problem was that I had an older version of T3ED :p

GR. Code 4