NFSAddons Forums

Main Menu

T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

convictj

#525
@pete I didnt mean to quote a whole page lmao. But no dice, It's still looping through the wrong textures (qfs # 0162-0168). The textures I added were qfs # 0278-0284 using 0278 as the starter with the frames set to 7 and the delay set to 8.

The exported textureblock .csv is the last thing I touched to get T3ED to even see I added into the list of textures. So I think it has to do with the values that come after those 7 texture ids that I had to manually input into the textureblock .csv.

The main thing I'm pondering is what to set U1 and U2 to for those new textures and if I have to do anything to the c1-c7 values. Here's what I have so far for those new textures
U1: I saw this value increments upwards in the csv according to the qfs # so I had 0278 pick up where 0277 left off.
U2: I literally just picked an FFF value and incremented upwards- no fucking clue what I'm doing here, I just see they were all different values for the P-U-B sign and not in any apparent order other than the 3rd digit from the end.
C1-C7: Copied from the animated P-U-B sign under the 'Simons' sign


EDIT: After experimenting I think the .csv is fine. It's that for whatever polygon I select if I try to change the texture to an animation it defaults to starting the loop at 0163. Even if I select a known working 4 frame animation such as the P-U-B animation
0163 Also happens to be texture id #1 which goes to the unlit flashing road sign so that texture is also supposed to be animated.

.csv entries attached

pete9516

I don't know what you're doing there as i'm only using FSHTool to edit the textures