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Last rides with high stakes

Started by Butch, Apr 26, 2023, 10:47 AM

Paul Spain

Quote from: Cooya! on May 03, 2026,  1:46 PMOh... really?!?   =D  Well... at least there should be. Otherwise things can go terribly wrong as you can see :D

You have a similar issue to what I get working with hella high poly models, Where the headlights don't glow right from a distance..They look fine from certain angles BUT close up they seem to turn off.



Your issue might be easily fixed by using CarCad to move the vertices a bit out of the way of the headlights so the parts don't penetrate. Mine however is more complicated.  :-\
NFS HighStakes is the best

pete9516

Quote from: Paul Spain on May 03, 2026,  5:27 PM
Quote from: Cooya! on May 03, 2026,  1:46 PMOh... really?!?   =D  Well... at least there should be. Otherwise things can go terribly wrong as you can see :D

You have a similar issue to what I get working with hella high poly models, Where the headlights don't glow right from a distance..They look fine from certain angles BUT close up they seem to turn off.



Your issue might be easily fixed by using CarCad to move the vertices a bit out of the way of the headlights so the parts don't penetrate. Mine however is more complicated.  :-\
Make sure anything which should be part of the :HB is actually part of the :HB, else the headlight coronas will be having problems shining through. Also make sure the vertices are transparent

Paul Spain

Quote from: pete9516 on May 04, 2026,  4:39 PM
Quote from: Paul Spain on May 03, 2026,  5:27 PM
Quote from: Cooya! on May 03, 2026,  1:46 PMOh... really?!?   =D  Well... at least there should be. Otherwise things can go terribly wrong as you can see :D

You have a similar issue to what I get working with hella high poly models, Where the headlights don't glow right from a distance..They look fine from certain angles BUT close up they seem to turn off.



Your issue might be easily fixed by using CarCad to move the vertices a bit out of the way of the headlights so the parts don't penetrate. Mine however is more complicated.  :-\
Make sure anything which should be part of the :HB is actually part of the :HB, else the headlight coronas will be having problems shining through. Also make sure the vertices are transparent

Actually quite a few authors follow my trick of making grills,head,side,signal,and tail lights part of the :OC to make mods to the body easy and they don't have this light visibility problem. It has to be some visibility thing not triggering on certain models for whatever reason. Likely it's the same thing causing his Penetration and the same that causes the annoying disappearance of parts on the front and back when viewing replays.   
NFS HighStakes is the best

pete9516

@Paul: I don't believe that those models don't have these visibility problems. This is like the only reason why this would be happening. If there's models where it doesn't appear, it's most likely because the dummies actually are placed outside of the light bulb. And yeah it's the same thing: Having grills,head,side,signal,and tail lights being part of the :OC causes just that. Parts disappearing at a certain distance. This is because there is a way too narrow draw distance limit for :OC, :OD and :OH and probably other small parts which are not supposed to be part of the :HB, so it's best not to do strange part managing like this and stick to how EA models have been done