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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

Freak-DS

Quote from: pete9516 on Dec 27, 2024,  1:26 PM
Quote from: Freak-DS on Oct 02, 2023,  5:01 PMHey, JimD!
I'm trying to raytrace the shadows on a track I'm preparing, however, the raytracer won't allow me to put the actual amount of blocks and do it for the entire track at once because it exceeds 255. Is there a chance to fix this? The raytracer works fine when I only select a partition of blocks.
Wait. Are you saying here that you have a working track with more than 255 track blocks? This is not possible. I've tried to add blocks beyond the 1 byte limit and all the game does upon loading these tracks is crashing
EDIT: btw i've made a new video on how to create the floats with the new awesome features from T3ED and how i create the braking points for the AI: https://www.youtube.com/watch?v=Dm1z3kv8gDg

I think this might have been on my Atlantica & Aquatica Mashup where I made both of them driveable, but I have to re-check. It's been a while.

JimDiabolo

#451
Here is a new beta version 4.4.0 (433):
- Recalc speed between two AI Points with SHIFT-S.
- Animated objects data accepts neative numbers.
- Import Off-objects: y-z swapped.
- VRoad lanes recalc changed.
- TrackView starts with a bigger window.
- Show Block Direction added.
- Show / Hide track (black) Polygons added. (PomFrit asked for it)
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

JimDiabolo

Forget about the "Show / Hide track (black) Polygons" function. It doesn't work right. I spend much time on fixing crashes, that I forgot to change the "LButton Down" function.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

JimDiabolo

Show / Hide track should work in Beta 17.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Damn that's a hell lotta good news!! I need to get back into HS modding again already, have been too much into Assetto Corsa lately

pete9516

Ok Jim i've had a very quick view on your new version, it seems to work great, i really like the new "hide block polygons" feature, i'm wondering if you can add something like "Display/render/show only current block"? Because that might be very useful for tracks like Mediterraneo where the roads are crossing but on a different level of height, it was a pain in the arse :D to fix the virtual road there. That would be cool in the future. Other than that, i've tried to play around with the "Recalc speed between two AI Points with SHIFT-S" but somehow i couldn't get it to work, can you maybe explain a bit how it works? Thanks again for the large update and i hope i'll get the AI speed recalculation to work because it sounds like it can save a lot of time.. Cheers

JimDiabolo

#456
How to use "Recalc speed between two AI Points with SHIFT-S."
- Enable "Edit Mode - Virtual Road Points"
- Select Speed File for Viewing (Forward / Backward)
- Select first AI Point with ALT pressed.
- Select second AI Point with CRTL & ALT pressed.
- Recalc speed between two AI Points with SHIFT-S

You can increase / decrease the speed by mouse when "Move Z" ist enabled. Just select AI Points (with ALT pressed) and move down / up like moving a regular point.

If you want to recalc the position (float values) between two selected AI points use SHIFT-Q.




Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on Today at  5:05 AMHow to use "Recalc speed between two AI Points with SHIFT-S."
- Enable "Edit Mode - Virtual Road Points"
- Select Speed File for Viewing (Forward / Backward)
- Select first AI Point with ALT pressed.
- Select second AI Point with CRTL & ALT pressed.
- Recalc speed between two AI Points with SHIFT-S

You can increase / decrease the speed by mouse when "Move Z" ist enabled. Just select AI Points (with ALT pressed) and move down / up like moving a regular point.

If you want to recalc the position (float values) between two selected AI points use SHIFT-Q.





Ouh man Jim. Mit dieser neuen Recalc-Speed-Funktion von dir kann man gefühlt 10 mal schneller die Speed Files machen UND man kann einfach die Brake Points unterschiedlich stark machen.. Das Update ist eine göttliche Fügung