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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

pete9516

Jim i've found a brilliant method to recreate the floats perfectly within 10-15 minutes for 1 direction. Though to let the AI work properly with those floats, i think the AI lane selection needs to be adapted. I think the way T3ED does that automatically when moving floats is good, but when i reimport a Vr_H_Spd.csv with altered floats, T3ED doesn't apply AI Lane Selection according to the new floats. Can you implement such a function that recalculates AI Lane Selection based on newly imported floats? That would be awesome.

JimDiabolo

Quote from: pete9516 on Jul 13, 2024, 10:19 AM
Jim i've found a brilliant method to recreate the floats perfectly within 10-15 minutes for 1 direction. Though to let the AI work properly with those floats, i think the AI lane selection needs to be adapted. I think the way T3ED does that automatically when moving floats is good, but when i reimport a Vr_H_Spd.csv with altered floats, T3ED doesn't apply AI Lane Selection according to the new floats. Can you implement such a function that recalculates AI Lane Selection based on newly imported floats? That would be awesome.
That should happen by now. Maybe there's a new bug. I'll take look. Have you tried the last beta?
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

#392
Quote from: JimDiabolo on Jul 14, 2024, 10:26 AM
Quote from: pete9516 on Jul 13, 2024, 10:19 AM
Jim i've found a brilliant method to recreate the floats perfectly within 10-15 minutes for 1 direction. Though to let the AI work properly with those floats, i think the AI lane selection needs to be adapted. I think the way T3ED does that automatically when moving floats is good, but when i reimport a Vr_H_Spd.csv with altered floats, T3ED doesn't apply AI Lane Selection according to the new floats. Can you implement such a function that recalculates AI Lane Selection based on newly imported floats? That would be awesome.
That should happen by now. Maybe there's a new bug. I'll take look. Have you tried the last beta?
Ah maybe not, i was using 4.4.0.428. Is there a new one to try out?
EDIT: Ah there is a 429 beta 08, nice, this function is really awesome. Thank you very much

JimDiabolo

Quote from: pete9516 on Jul 14, 2024, 10:36 AM
Ah there is a 429 beta 08, nice, this function is really awesome. Thank you very much
Maybe I should use this as new release. It seems to be stable.
But I'm already at 429 beta 30 in my development... ;)
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on Jul 16, 2024,  7:53 AM
Quote from: pete9516 on Jul 14, 2024, 10:36 AMAh there is a 429 beta 08, nice, this function is really awesome. Thank you very much
Maybe I should use this as new release. It seems to be stable.
But I'm already at 429 beta 30 in my development... ;)
Wow sounds like there is coming a lot towards us lol at least i'm hoping

JimDiabolo

#395
New in Version 4.4.0 (429):
- Bugfix on pasting objects.
- Holding ALT-key when pasting objects keeps the original position.
- Fixed a bug when changing spdfile float and Recalc AI lane selection was aktive.
- Big changes to selecting function (LButtonDown): It is now possible to select a row of polygons or points. Select the first, then hold "Shift" an select the last. All on a line between them wil be selected.

With the latest versions, the selection function has become larger and more confusing.
You could also add the same selection over and over again. For example, the same point ten times.
I have now outsourced some things to subrutines and prevented double selection.
Only then was it possible to incorporate the line selection.
It works just like in Windows. Click on the first object, then the last one while holding down the Shift key. Everything that is between the points is selected. This works surprisingly well. You may have to rotate the view a little to get the right ones. But it shouldn't be a problem.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on Jul 23, 2024, 11:09 AMNew in Version 4.4.0 (429):
- Bugfix on pasting objects.
- Holding ALT-key when pasting objects keeps the original position.
- Fixed a bug when changing spdfile float and Recalc AI lane selection was aktive.
- Big changes to selecting function (LButtonDown): It is now possible to select a row of polygons or points. Select the first, then hold "Shift" an select the last. All on a line between them wil be selected.

With the latest versions, the selection function has become larger and more confusing.
You could also add the same selection over and over again. For example, the same point ten times.
I have now outsourced some things to subrutines and prevented double selection.
Only then was it possible to incorporate the line selection.
It works just like in Windows. Click on the first object, then the last one while holding down the Shift key. Everything that is between the points is selected. This works surprisingly well. You may have to rotate the view a little to get the right ones. But it shouldn't be a problem.

Jim i'm very happy to see you releasing this awesome update. I just read in the log that in version 428 when duplicating a polygon, the last or first is supposed to get coppied and added next to it instead of splitting it. Is it possible that this function might not work properly in the debug version? Because this only works for me when i have a polygon where the neighbour polygon has been split already. Only then i can copy a polygon and duplicate it. And i'm talking about road polygons specifically. For example, not passable outer polygons work like intended as far as i can tell. Will try out the new update as soon as possibléu

AJ_Lethal

The improved selection is a godsend, no more picking long strips of points/polygons one by one for hours!
Also, if I may suggest something: being able to see the vertex colors for the active block in polygon/point mode, something like this, perhaps

JimDiabolo

Quote from: pete9516 on Jul 23, 2024,  5:08 PMJim i'm very happy to see you releasing this awesome update. I just read in the log that in version 428 when duplicating a polygon, the last or first is supposed to get coppied and added next to it instead of splitting it. Is it possible that this function might not work properly in the debug version? Because this only works for me when i have a polygon where the neighbour polygon has been split already. Only then i can copy a polygon and duplicate it. And i'm talking about road polygons specifically. For example, not passable outer polygons work like intended as far as i can tell. Will try out the new update as soon as possiblĂ©u
I tried it today, but I can't reproduce your problem. :(

Quote from: AJ_Lethal on Jul 24, 2024, 11:17 AMThe improved selection is a godsend, no more picking long strips of points/polygons one by one for hours!
I had a case like that. I wanted to select all the fence polygons on the left of the road. (And not on the right.)
Instead of spending a few hours on it, I spent a few days working on T3ED. :)


Quote from: AJ_Lethal on Jul 24, 2024, 11:17 AMAlso, if I may suggest something: being able to see the vertex colors for the active block in polygon/point mode, something like this, perhaps

What do you need this feature for?
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

AJ_Lethal

Quote from: JimDiabolo on Jul 25, 2024, 11:05 AM
Quote from: AJ_Lethal on Jul 24, 2024, 11:17 AMAlso, if I may suggest something: being able to see the vertex colors for the active block in polygon/point mode, something like this, perhaps

What do you need this feature for?

Mostly to check vertex colors without opening the properties dialog for each vertex; would be useful for example to smooth out raytraced lights by hand or simply previewing the track lighting without having to boot the game.

JimDiabolo

New in Version 4.4.0 (430):
- Bugfix on pasting multiple track polygons.

If you add a lot of trackpolygons T3ED crashed sometimes.  >:(  With the new option to select polygons with shift, this can happen quickly.
Also the new polys wasn't selected correctly.  :(
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

#401
Quote from: JimDiabolo on Aug 04, 2024,  1:15 AMNew in Version 4.4.0 (430):
- Bugfix on pasting multiple track polygons.

If you add a lot of trackpolygons T3ED crashed sometimes.  >:(  With the new option to select polygons with shift, this can happen quickly.
Also the new polys wasn't selected correctly.  :(
How are we supposed to paste multiple track polygons in the place? So far i've only managed to paste single track polygons.
EDIT: I'm glad you fixed the multiple polygon selection. When a curve gets too strong, the polygon selection "changed lanes"

JimDiabolo

Quote from: pete9516 on Aug 04, 2024,  3:14 AMHow are we supposed to paste multiple track polygons in the place? So far i've only managed to paste single track polygons.
I expressed myself poorly. The bugfix is for "New/Duplicate" of multiple track polygons.
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

pete9516

Quote from: JimDiabolo on Aug 07, 2024, 11:15 AM
Quote from: pete9516 on Aug 04, 2024,  3:14 AMHow are we supposed to paste multiple track polygons in the place? So far i've only managed to paste single track polygons.
I expressed myself poorly. The bugfix is for "New/Duplicate" of multiple track polygons.
Ah ok
BTW is the polygon supposed to be split like that? I thought T3ED would add another polygon next to it.
https://drive.google.com/file/d/1MWK30kM4UDWAeeUZqC9zMaick0hQNEEw/view?usp=sharing

pete9516

Ok i now understand the new feature. Really fucking amazing. Now you can just duplicate a whole line from a block basically. Amazing. This is what i need now for my new project. Thanks so much