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Zpectre's projects thread

Started by Zpectre, Feb 11, 2007, 3:35 PM

TS

I'd like to know how it's possible for NFSMW meshes that have so many details to have so few polies. Also, do you know when this baby's gonna be released Zpectre?



Lotec

Its quality looks better than Martin Leps' Viper GTS, IMO

HSVDrifter

Everything looks better than ML's models now

Lotec

I disagree...what about his F50, 360 CS, V12 Vanquish, TT, RT/10, etc?  Plus he still makes great cars for WR2

Roadstar

Hey JRice80, Martin Leps made that cars on his own. Zpectre only converted it from NFS9. So it is originally the work of EA. So EA's model would definitely be better than ML's. :)

Zpectre

Quote from: JRice80I disagree...what about his F50, 360 CS, V12 Vanquish, TT, RT/10, etc?  Plus he still makes great cars for WR2
EA's M3 is light-years ahead of his. Besides, IMO it's unfair to compare his Viper GTS model to EA's Viper SRT-10 because the former was built years ago, taking NFS4's poor graphics engine into consideration. WR2 has way fewer limitations than NFS4, allowing Martin to utilise his skill to the max.

The car is almost ready, but I'm traveling to the coast now, so the release will have to wait until Wednesday.

HSVDrifter

It looks great, another car aching for me to convert into NFS6 eh Zpectre ;)

Zpectre

OK, I'm working on the sound and would like to know your opinions on the samples I'm thinking about using. Here are they, in MP3 format:

Dodge Viper SRT-10 from MW >>> http://rapidshare.com/files/17644857/ViperSRT10.mp3.html

Dodge Viper SRT-10 (upgraded) from MW >>> http://rapidshare.com/files/17644958/ViperSRT10Tuned.mp3.html

Dodge Viper GTS/R from GTR >>> http://rapidshare.com/files/17645065/ViperGTSR.mp3.html

I know RapidShare sucks, but those are small downloads and thus they won't make you wait for too long. :D Please don't pay much attention to noises like blips and pops, since those can be fixed (most of the time). I'd like you to concentrate on the general tone of the car's engine. I'm aiming for a sound which is both aggressive and pleasant to hear - right now, I think the GTS/R is the one that offers the best combination of these factors.

Regarding the model itself, I've finally been able to give the stripes a sharper look. I also had to remap the top of the car because the stripes weren't completely straight. Between remapping and moving the vertices around, I chose the former, due to convenience.

Zpectre

A race between modern-age gentlemen... :D



Why aren't the new NFS games like this? Those MW models (along with Cooya! and Tõnis' V8 Vantage) definitely feel more at home in NFS4's tracks.

Cooya!

...That´s why we love NFS4!!!
And that´t why I love you for converting all those beauties to our favorite game! :D
Your conversions are always a pleasure to see... great work. Only the driver skin is a bit shiney compared to the one in the Aston Martin... maybe you should give him a little texture - feel free to use mine if you like - or change it if you like... It is really small...

PS: I hate Dato´s Aston Martin DB9 conversion... You can do better ;)

XJ220

NFS4 is a real Need for Speed. UG and past aren't. That's it.

The sounds... I agree, the GTS/R one is the best of those three, although I can't believe it's an R, sounds quite weak. Anyway it's the best of those.

And about the model/texture: Maybe a closeup of the improved stripes? And now that I see the drivers of your conversions, maybe you should give changing hair-colors a try as long as you have a free alpha-channel ;)

Zpectre

Quote from: Cooya!...That´s why we love NFS4!!!
And that´t why I love you for converting all those beauties to our favorite game! :D
Your conversions are always a pleasure to see... great work. Only the driver skin is a bit shiney compared to the one in the Aston Martin... maybe you should give him a little texture - feel free to use mine if you like - or change it if you like... It is really small...

PS: I hate Dato´s Aston Martin DB9 conversion... You can do better ;)
I will. ;) Actually my next conversion will be the Carrera GT, which Dato didn't manage to make a good conversion of.

However, I'm afraid there's no space left for textures, as the stripes themselves are gigantic. I couldn't map just one half of the car and then mirror the other half, because there's a row of polies on the roof that isn't split in the middle like the others are. Because of this, I had to paint both the right and the left stripes in the TGA.

Quote from: XJ220NFS4 is a real Need for Speed. UG and past aren't. That's it.

The sounds... I agree, the GTS/R one is the best of those three, although I can't believe it's an R, sounds quite weak. Anyway it's the best of those.

And about the model/texture: Maybe a closeup of the improved stripes? And now that I see the drivers of your conversions, maybe you should give changing hair-colors a try as long as you have a free alpha-channel wink
The driver is blonde because I'm blonde myself. :D Still, if it serves as consolation, you can choose between paintjobs with and without stripes.

I'll probably raise the volume of the sound or do other stuff to get a more aggressive note. This sample has potential, since it's the GTS/R's redline sound.

TS

You are AMAZING!!! You have done some of the best conversions ever.



Lotec

Quote from: XJ220NFS4 is a real Need for Speed. UG and past aren't. That's it.
I wholeheartedly agree

Anyway, the Viper looks great.  As for your next project, I don't like Datos Carrera GT either, good luck on it

BTW TS: You are Ramos from nfscars, right?

XJ220

Quote from: ZpectreThe driver is blonde because I'm blonde myself. :D Still, if it serves as consolation, you can choose between paintjobs with and without stripes.
No need for consolation as long as the rest is done so well ;)

Quote from: ZpectreI'll probably raise the volume of the sound or do other stuff to get a more aggressive note. This sample has potential, since it's the GTS/R's redline sound.
At least it's of a level high quality, that's most important IMO. Good luck on improving it, though!