NFSAddons Forums

Main Menu

Strange Problem

Started by MX7000, Mar 20, 2010, 2:39 AM

MX7000

@FerrariMan:

That would be great :D And don't worry, I won't release it. And about the traffic cars, I'd rather have 4 nice police cars in the races than 1 police car.

My PC specs are:

Intel i5 processor
Nvidia GeForce GT240 Graphics
4 Gig ram.
Windows 7 64 bits.

@NJ It's a strange problem isn't it.

@Remko

I think your area point is the problem. I want to figure out what this area causes and if it can or can't be fixed, then the problem is solved. I'll try your suggestion with the sound.

XJ220

There's one more important thing when talking about polycounts. There's an option called "no cull" which you can apply to each triangle to make it double-sided. Since NFS Wizard takes considerably longer to load a preview of a model with many no-culled-polies, I guess the same applies for HS itself - with the difference that the game crashes if there are two many polies.

FerrariMan

Hmm... is there any way I can highlight all no-cull polies and restore their "cull"?

Roadstar

Yes. Open car.fce in FCE Finish 2, then go to Textures mode by pressing F10. Then deselect everything. Then click on no cull. It will select all no cull parts. Now remove no cull from them so that they become culled. Do the same for all parts. Thats all. :p

I dont know how to do it in ZModeler.

FerrariMan

Thanks :) I'll remember that for Martin Leps' F50