Recent activity on NFSAddons
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Forum post Re: What happened to all those NFS modding websites?
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Comment Re: Custom Frontend by FuturXotics
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New addon Custom Frontend by FuturXotics
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Comment Re: Coal Harbour
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New addon Updated: 2019 Volkswagen I.D. R (Modloader/Addon)
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showroom
Showroom Mercedes-Benz CLK-GTR Roadster vs Ferrari Enzo Spider
Need for Speed World Downloads
2016 Chevrolet Corvette C7.R
Additional Screenshots
Description
Chevrolet Corvette C7.R 2016
This car replaces Chevrolet Corvette Z06 (CORVETTEZ06).
What works:
Colors, basic accessories, wheels, spoilers, everything else that's not listed under "doesn't work".
What does not work:
Hoods, body kits, lowering kits may have bugs. Wheels are done this way for the sake of symmetry of sides.
Liveries are NOT done for a couple of reasons:
1. I am not familiar with the process (TexED etc.).
2. NFS World doesn't have "unique" slots to my knowledge, so it makes the job even more tedious.
If anyone wants to do a livery, I provided edited ".png" file with allpha channel transparency instead of the original color texture so at least that part is done and car skin color can work with livery.
Installation:
1. Backup GEOMETRY.BIN and TEXTURES.BIN from the game data CARS/CORVETTEZ06 directory.
2. Copy "CARS" directory structure from the archive to the game data directory, overwrite all files.
3. Download and run "NFS-VltEd v4.6", select game directory, then press "Ctrl+I" (or go to the "File > Import > ModScript"), select "Install.nfsms" from the archive, click "Install", then click "File > Save".
4. Run game, buy or change to Corvette Z06.
Removal:
1. Copy backed up GEOMETRY.BIN and TEXTURES.BIN files back to the game data CARS/CORVETTEZ06 directory.
2. Run "NFS-VltEd v4.6", select game directory, then press "Ctrl+I" (or go to the "File > Import > ModScript"), select "Uninstall.nfsms" from the archive, click "Install", then click "File > Save".
3. Done.
Software used:
NFS-CarToolkit - nfsu360
NFS-VltEd - nfsu360
Blender - Blender Foundation, community
GIMP (GNU Image Manipulation Program) - GIMP Development Team
There is no need to ask me for a permission if you want to use or edit it in any way, permissions are granted (read LICENSE in src folder).
If not updated, it's basically the same license as the one in the archive, in that case, license is located at https://unlicense.org
THANKS/CREDITS:
To "DMN" from gamemodels.ru and Slightly Mad Studios for original model.
nfsu360 for NFS-CarToolkit and VltED tools.
Blender and GIMP people/contributors/community for the software (including plugins contributors).
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