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Need for Speed Most Wanted Downloads
Volkswagen W12 Nardo Concept 2001
Additional Screenshots
Description
Imported from: GTI Racing
Cost: 330000
Unlocked at: After beating Bull
Unlimiter Compatible: V4
WARNING:
For the mod to work properly, you need 3 mods:
- Viper4k Resource Pack
- Attachment Icon Pack
- NFSMW Unlimiter 4.0.1 or above
Link for Viper4k Resource Pack: https://www.mediafire.com/file/vd3qgdoe5dp7i7r/Global_Textures_Modder_Resource_Pack.zip/file
Features:
Extended Customization
Custom Performance
Custom Sounds, stock and fully tunable
Customization:
Base:
- Bodykits (Stock + 9 (8 maded from scratch))
- Spoilers (Stock + 5)
- Hoods (Stock + 9 made from scratch)
- Rims
- Interior (Stock + 1 Custom)
- Roof (Stock + 7 (5 made from scratch))
- Side Mirrors (Stock + 8)
- Headlights (Stock + 5 (2 made from scratch))
- Taillights (Stock + 5 (3 made from scratch))
- Paint
- Vinyls (512/1024px)
- Window tint
- License Plate
- Tires
- Brakes
- Drivers (Stock + 4)
Attachments:
- Slot 1: Engine Swap, Stock + 1
- Slot 2: Steering Wheel, Stock + 1
- Slot 3: Driver Seat, Stock + 30
- Slot 4: Passenger Seat, Stock + 3
- Slot 5: Roll Cage, 2
Permissions Granted:
1.To add the mod in modpacks like redux or any other
2. To convert the mod to other games, like other NFS like carbon, world, pro street, whatever
Just credit me
Intallation:
1. Open your Binary & select "User Mode"
2. Choose "Part 1.end"
3. Select your NFS MW directory
4. Save, but don't run your game yet
5. Close attention:
5.1. If you use VLT-ED, open your VLT-ED and then import the "Part 2 (VLT-ED).nfsms"
5.2. If you use OGVI, open your OGVI and then import the "Part 2 (OGVI).nfsms"
6. Press install then save it
7. Create new savegame and enjoy.
Credits:
- FISCAL aka Opex Rah - Myself, for making the mod itself and for modeling each part made from scratch
- Isaac - for making the stock engine audio
- KenjaMago - for doing the performance data VLTED and OGVI
- PedroBLR - Rim from his W12 Nardo
- Some parts from Roadster version - Test Drive Unlimited (Automod Workshop)
- Spoilers and Side Mirrors from World United Server (WUGG)
- Base from GTI Racing (GameModels Community)
- Some textures and parts from NFS Shift 2 and my Saleen S7 TT
- Drivers from NFS, Undercover, Shift 2, Pro Street & World
- Seats from Automod Workshop
- Nardo Record parts from GRID 1 (GameModels Community)
- Bentley Engine Audio from NFSHP
- Blender
- nfsu360 - Cartoolkit, Vlted, etc.
- MaxHwoy- Binary.
- AJ_Lethal- Binary & VLT Installers template.
Plans for future versions:
None
Changelog
-
Version 1.2
uploaded March 12, 2025
Opex Rah uploaded a new version. The new file is 25.7 MB.
Fixed Binary Uninstall Script -
Version 1.2
uploaded February 8, 2025
Opex Rah uploaded a new version. The new file is 25.7 MB.
Fixed the windshield uvmap of all X_BASE
Added roll cage from Nardo Record
Added 1 new led headlight -
Version 1.01
uploaded February 6, 2025
Opex Rah uploaded a new version. The new file is 25.69 MB.
Fixed everything that was reported -
Initial version
uploaded February 5, 2025
Opex Rah uploaded initial version. The original file is 0 B.
Visitor Comments
I tested the mod on a clean copy of MW and this doesn't happen, it must be a bug with your MW copy.
I also asked some people if this happened, and they said no.
I checked via Blender, and it was no bug from my MW copy.
The WINDOW_FRONT texture that is used for tinting the car windows has a black strip at the top of the texture, which makes the area untintable. And going on Blender, by selecting only the WINDSHIELD_WINDOW_FRONT material in edit mode while deselecting the rest of the materials (after selecting all the _BASE_A parts), you can go to UV editing, then see that the window UV maps have overlaps with the black strip of the WINDOW_FRONT texture. You can simply downsize the current UV then place it so that all the window UVs are below the black strip of the WINDOW_FRONT texture. Hope this helps.oh, now I understand what you meant
Thank you for the windshield fix.
On another note, I forgot to add one bug I came across:
The vanilla spoilers seem to be floating when they are selected. You can fix this in one of the two ways (but don't do both at the same time):
1. Lower the spoiler marker via Blender.
2. Copy the CARRERAGT_PART_SPOILER SlotOverride as NARDO_PART_SPOILER via binary.
this was included in the last update
🔥🔥🔥🔥🔥
Great car... It's a pity it didn't get much support back in the day.
Colossally based!
Making these extra customizations from scratch must've have been a lot of hard work.
The fact that people are willing to invest that much effort and work into adding great customizations for
great cars really makes me excited to see what else you (and potentially others) will come up with in the future.
Bodykits for a Jag XJ220 or XJR-15? Lambo Countach? Ferrari 355 Berlinetta? Maybe even for some underutilized classics like
an MB SL300...Just thinking about the possibillities gets me hyped!
I was already hyped when I saw that Saleen S7 but the fact that you still keep going...
You're doing gods work man, can't wait to see more bangers from you in the future
Thanks for the insane feedback bro, but unfortunately (I think) the last car I'll do as a separate mod is the ME 412
I'm going to continue with this in a project I'm doing called Grand Campaign
all the ones I make exclusively for Grand Campaign won't be on the same level as the Saleen S7, Nardo or ME 412 because there are so many, but I'll certainly do a decent job
ah, no wonder it's gone from the site, since i used your old ME 412
looking foward to it, the old one is already amazingUnderstandable man, no worries, in the end we only have so much time and pumping out 2 digit numbers of cars on the same level of work as you've put into
the other cars may as well take years. As long as you still enjoy doing your thing, that's what matters.
Gonna look forward to Grand Campaign, have a good time!
no chance, I don't make mods for Carbon
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