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Need for Speed Most Wanted Downloads
2013 SRT Viper GTS (ADDON)
Additional Screenshots
Description
This mod replaces nothing, Xname of the Addon car is VIPERVX1 (originally VIPERGTS)
Get the SRT Viper GTS from ModLoader if you want to replace SL500 with it
SRT Viper GTS converted from NFS No Limits
Features:
- Stock Paintable body
- New & Reworked Performance Data
- Working brakelight texture
- HD Logos
- Window Damage
- NFSUC Driver
Others:
- An uninstallation folder that has an nfsms file was included for people to uninstall & install any addon cars they have. It can be also useful for OGVI too
- Added an ini file in UnlimiterData Folder to have customization visibility whatever the mods have or don't have in Unlimiter v3 & better
- Purple was set as Stock Color in Binary Version
- Manufacturer Logo is SRT in-game
It can be customized with:
- Bodykits (5)
- Spoilers (Vanilla + 14)
- Rims
- Hoods (5 + 1 CF)
- Roof Scoops
- Roof
- Headlight (1)
- Side Mirrors (4)
- All Performance Upgrades
- Visuals
Rest not mentioned are NOT Customizable
Installation:
It's in the Installation txt for Binary from Archive
Current issues: Some of the Vinyls are maybe imperfect sometimes
Credits:
- Converted by Eclipse72rus. Also granted me to add & release his car mods in MW BUT to credit him & provide the link for the ModLoader car.
- Performance by Eclipse72rus, performance was fully reworked by KenjaMago
- NFS-VltEd, NFS-CarToolkit & NFS-TexEd (v1.7) by nfsu360
- NFS MW Unlimiter v3 & up by nlgxzef
- Ant Renamer by antp.be
- Binary v2.8.3 by MaxHwoy
- Paintable stripe for the car created & contributed by Andrick
- Custom Engine Sound for the car made by Undercoverboy833
- OGVI v1.3 by Archie
- Model improvement + spoiler & roof separation are done by Aftrmrket Muscle, while hood, headlight & mirror separation were done by me
- Blender 3.5
Changelog
-
Version Hotfix
uploaded December 1, 2025
Raverz12345 uploaded a new version. The new file is 29.7 MB.
Fixed an issue where a typo was occurred on custom sound file inside the Main Installer -
Version 1.6
uploaded November 30, 2025
Raverz12345 uploaded a new version. The new file is 29.7 MB.
- The whole installation for the car has been renewed
- The car now has headlight mountpoints
- Performance was fully reworked by KenjaMago
- Hoods, Covered Headlight, and Side Mirrors from Bodykits were separated as options in their own Aftermarket Sections
- Added CF Stock Part on Hood
- Viper's aftermarket parts (except spoiler & roof) are now recognizable
Changes:
- FECompressions were toned down for all bodykits, while Molotov Systems Kit was slightly lowered via Binary*
- Its RideHeight for Raijin & Molotov Bodykits were toned down via Binary
- 3 Body Data Fields are adjusted to 0
- Viper's Headlight Glass texture was renewed
- Removed unused DBModelParts
- 2 Duck Spoilers no longer have Center Brakelight Mountpoint
* Pls note that newly changed screenshots are pre-taken before this change.
Next Update:
- CF Stock Part on Trunk will be implemented
- Custom Hood Parts will have their CF Variation
- Painted Version of its Stock Rim will be implemented -
Version 1.5
uploaded July 11, 2024
Raverz12345 uploaded a new version. The new file is 28.5 MB.
- Viper's Car Paint now uses universal paint shader instead of new material
- Spoilers & Roofs are rearranged as their own parts instead of being stuck at Hoods section
- Added back the 1024p Vinyls. Let me know if there's any problems with it again
- Updated its UnlimiterData file for the 2nd time
Changelog not mentioned from previous update:
- Ride height was adjusted along with its Bodyspec fields -
Version 1.3
uploaded July 10, 2024
Raverz12345 uploaded a new version. The new file is 7.37 MB.
- Added OGVI script, located in Install options Folder
- Black rim texture was moved to VIPERVX1 folder
- Official Colors are replaced with OG Contest vinyls in 512p
- The car now has a Custom Engine Sound in both stock & tuned
- Car mass was decreased to 1450
- Gear Efficiency was adjusted with Top Speed nerf in Tuned
- Updated its UnlimiterData file
Soon to be updated: Planning to add 1024p Vinyls back using Recompiled Vinyls (I think?) -
Version 1.2 hotfix
uploaded January 8, 2023
Raverz12345 uploaded a new version. The new file is 7.1 MB.
Fixed an issue not showing in-game, corrected the xname on the last line of the install endscript -
Version 1.2
uploaded December 14, 2022
Raverz12345 uploaded a new version. The new file is 7.1 MB.
- The car no longer supports ED as Binary takes place
- 1024p Vinyls was temporarily REMOVED due to certain vinyls unnamed. I'll get into it & add it back asap
- Renamed its Xname to "VIPERVX1" on certain nodes & the uninstallation data as rybetasz took it for his 1999 Viper mod (Thanks JG Blue 1509 for letting me know)
- Uninstallation folder & Black rims are now combined into Optional & Uninstallation folder
- Updated the UnlimiterData file to the latest Unlimiter -
Version 1.1
uploaded January 22, 2021
Raverz12345 uploaded a new version. The new file is 24.41 MB.
Things & changes listed in Changelogs:
- The addon car now supports 1024p Vinyls! Located in CARS/VIPERGTS Folder
- Added a paintable stripe for the addon car as 1024p Vinyls was made. Thnx to Andrick for contributing this file on my Addon since I missed it earlier!
- Added a command in uninstall endscript (install endscript)
- shortened the name of the setup endscript (install endscript)
- Added an extra screenshot for this mod regarding the paintable stripe -
Initial version
uploaded December 20, 2020
Raverz12345, Eclipse 72rus uploaded initial version. The original file is 0 B.
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Visitor Comments
OH HELL YEAH! I was waiting for a long long time for this. Thanks
https://drive.google.com/file/d/1qij4jU7FCni3Ofp31qNuJmUURVEvjJ-5/view
One bug I noticed, the custom paints do not work properly. They just render like normal gloss paint textures, and that too kinda desaturated. Case in point custom shade #9 which is the preset for JV's car. If you could please look into it?
It's because of a New coloring material Eclipse72rus has made back then and I can't fix it some time. I already looked into it few years ago before releasing it.
I know of a fix for this (works much faster with modloader version though):
Select "Export all" upon loading the GEOMETRY.BIN. Upon export, there will be a txt file on the directory the geometry was exported, and there is a line that states the following:
MATERIAL MW CLEARPLASTIC_SKIN1 CLEARPLASTIC %_SKIN1
Change the second CLEARPLASTIC to CARSKIN via Notepad, and save the txt file.
Open the exported OBJ via CarToolkit while keeping the textures, then export both the geometry and the textures.
Already renamed in both modscript (nodes only) & endscript files
Please make a modloader/Addon of 2017 Dogde Viper,, 05 most wanted🙏🙏
The wheels are in the air, this needs to be fixed.
I understand that it will be updated but the wheel is stuck in the air, you know how to fix this, right?
dude please look at the car in your picture, the rear wheel is in the air and this also applies to the front wheel. If you do not believe me, please download this mod and test it.
If I share a photo of the car, would you mind taking a look to fix it?
Yani tekerleğin havada kalma sorunu çözüldü, değil mi? Lütfen cevap ver.
So the problem of the wheel staying in the air is solved, right?
So has the wheel issue been resolved even in stock condition? please reply
The wheels are still in the air, dude.
update_field ecar vipervx1 RideHeight 0.3
i solved the problem
Bro can you make 2019 or 2022 bmw m5 competition
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