User Date
Dynamite XMarch 17, 2025
TorchonBattu9599January 17, 2025
KryZeeAugust 17, 2024
MarkwallowayMay 25, 2024
DhajellyMay 20, 2024
carmon96June 16, 2023
kjkszpjJune 15, 2023
XRaider927June 15, 2023
BMW_M3_GTR_MOST-WANTEDJune 15, 2023
gl4dismeJune 15, 2023
Opex RahJune 14, 2023

Need for Speed Most Wanted Downloads

1992 McLaren F1

1992 McLaren F1
Added On June 14, 2023
Views 17,426
Downloads 2,550
Version Most Wanted
Brand McLaren
Favorited 11 times
Average Rating
8.7/10 - 24 votes
You must be logged in to rate this car.
File updated on: May 4, 2024

Additional Screenshots

Description

This car replaces None (Addon car)

McLaren F1 (Extended Customization) in McLaren Orange stock paint.

Base model from NFS World Sparkserver, with some parts from Real Racing 3.

Customization:

- Body kits (4) - F1 LM/GTR, KS, Shift 2 Works, KS + Shift 2 Works Mix

- Spoilers (7 unique + vanilla)

- Hoods (11) - Also alters headlights and taillights

- Roof (1) - Painted rear windows

- Rims (5 custom paintables)

- Interior (40) - Color options

- Headlights (15) - Color tints

- Taillights (13) - Color Tints

- Brakes (15) - Caliper colors

- Side Mirrors (1) - Carbon variant and remove mirrors options

- Attachments (3 slots)

Slot 1: Exhaust Material

Slot 2: License Plate Removal

Slot 3: Taillights

- Performance

- Paint

- Vinyls

- Window Tint

- Custom Gauges

Bugs:

None so far


Installation instructions are on the ReadMe file.


Permissions Granted:

1. To convert this mod into other games.

2. To impove this mod by adding more customization into the mod or improving performance.

3. To add this car into repacks such as Redux, Remasters, Pepega Mod, etc.


Credits:

Blender - Software used to work with the model and create the mod.

GM25 - Real Racing 3, NFS Heat and NFS 2015 models

nfsu360 - NFS CarToolKit software used to export the model and textures into .bin files.

NFSAddons Reborn Discord Server - Helping me out during the creation of the mod.

Freeroam SparkServer - Some of the customization parts

https://www.mediafire.com/file/btlrxbg9g163vpe/McLaren_F1_Extended_Customization.zip/file


Note: For this mod to work properly, you must install Viper4K's modder resource/global textures pack first.

Note 2: Due to discrepancies with the F1's manufacturer and the SLR's manufacturer (in game), this mod also includes fixes to change the SLR's manufacturer to Mercedes Benz (it's labeled as McLaren in game), along with accurate secondary logo made by me.

Changelog

  • Version 1.2 uploaded May 4, 2024

    Aftrmrket Exotics uploaded a new version. The new file is 239 B.

    - Reduced DBModelParts Count
    - Added OGVI Script
    - Added Carbon Fiber Hood Variants
    - Made taillight options a separate attachment
    - Fixed brakelight marker position (initially placed in front of turn signal lights, which has now been fixed)
  • Version 1.1 uploaded June 14, 2023

    Aftrmrket Exotics uploaded a new version. The new file is 239 B.

    - Fixed ecar errors (tire offsets, ride height, FE compressions, etc) by adding the entirety of the Redux compatibility script to the "McLaren F1 Performance" nfsms file.
  • Initial version uploaded June 14, 2023

    Aftrmrket Exotics uploaded initial version. The original file is 0 B.

Visitor Comments

  • McRacer Guy from CDT - 2 years ago
    User Date
    Liked
    Meme: "Finally! Hallelujah!" - All Templates - Meme-arsenal.com
    Reply
  • KnightDrg - 2 years ago
    User Date
    Liked

    Hello Aftrmrket Exotics, hope u read this.

    There is a problem with the position of the wheel. Although I had followed all of your steps correctly and there was no errors what so ever, all 4 wheels of the car are messed up when I launched the game. Now, I don't know what to do: uninstall the car or wait for the update. PLS help!


    Reply
    edited by KnightDrg 2 years ago
    • Aftrmrket Exotics - 2 years ago
      User Date
      KnightDrg2 years ago
      Liked
      Sorry, I forgot to add the correct ecar fields in the main script. However, there is a script that changes the ecar values to the correct one, called "Ecar only". Normally, that's meant as an update for the McLaren F1 already in Redux, but that script should fix any ecar errors (tire offsets, ride height, FE Compressions, etc). Hope that helps.
      Reply
    • KnightDrg - 2 years ago
      User Date
      Liked
      It work perfectly, no errors and it runs fine. Thanks for your help! :))
      Reply
  • UndercoverBoy833 - 2 years ago
    User Date
    Liked
    does it have BB Prostreet/undercover kits?
    Reply
    • gl4disme - 2 years ago
      User Date
      Liked
      Nope. Those were hideous imo anyway.
      Reply
      edited by gl4disme 2 years ago
  • gl4disme - 2 years ago
    User Date
    Liked
    Yess. Straight into favorites.
    Reply
  • gl4disme - 2 years ago
    User Date
    Liked
    You mention on discord already that 600LT is impossible. But any other McLaren like 675LT maybe?
    Reply
  • PedroSouza14 - 2 years ago
    User Date
    Liked
    Amazing! The Shift 2 Works spoiler is there too?
    Reply
  • JustAPlayer - 2 years ago
    User Date
    Liked

    Hey, I just downloaded the mod and it looks amazing.


    However, it seems the wheels are too large and sometimes it clips through the car's body through the sides, 

    Can you fix that if possible?

    Reply
  • RzrDrake - 2 years ago
    User Date
    Liked
    Call me bias, but this one is insta 5/5 coz there's KS bodykit KEK
    Reply
    • RzrDrake - 2 years ago
      User Date
      Liked

      Um, if I can ask for help, I forgot I need Viper4K Resource/global texture pack. But I can't find it anywhere. Can you or anyone help me getting it? I'd greatly appreciate it


      Edit: nvm I got it thanks to a fellow modder

      Reply
      edited by RzrDrake 2 years ago
    • Named7am - 2 years ago
      User Date
      Liked
      Idk if you will see this but can you send me the link as well?
      Reply
    • Aftrmrket Exotics - 2 years ago
      User Date
      Liked
      https://www.mediafire.com/file/vd3qgdoe5dp7i7r/Global_Textures_Modder_Resource_Pack.zip/file
      Reply
    • RzrDrake - 2 years ago
      User Date
      Liked
      Sorry for my late presence and response. But it appears Exotics already gave you the link. Sorry for being late
      Reply
    • Named7am - 2 years ago
      User Date
      Liked

      its alright


      Reply
      edited by Named7am 2 years ago
  • Retrok - 2 years ago
    User Date
    Liked
    May I ask, how do you modify the tires? 
    Reply
    • Aftrmrket Exotics - 2 years ago
      User Date
      Liked

      This is one of the tire packs: https://www.nfsaddons.com/downloads/nfsmw/tools/6544/colored-triangle-patterned-tires-pack.html


      Here is the other one: https://www.nfsaddons.com/downloads/nfsmw/tools/6532/colored-tires-pack.html

      Reply
      edited by Aftrmrket Exotics 2 years ago
    • Retrok - 2 years ago
      User Date
      Liked
      Do I need Viper 4K rim pack?
      Reply
    • Aftrmrket Exotics - 2 years ago
      User Date
      Liked

      Maybe, but that's what I have in the directory I am running.

      Here is the link either way: https://nfsmods.xyz/mod/4137

      Reply
  • Named7am - 2 years ago
    User Date
    Liked

     for some reason the car appears to me as a porche instead of a mclaren, and it also says temp350

    do you possibly know whats wrong? i have followed all the steps

    Reply
    edited by Named7am 2 years ago
    • Aftrmrket Exotics - 2 years ago
      User Date
      Liked

      Capitalize the values in the collision, collision64, and ModelVisual fields in its pvehicle node. 

      As for the temp350, try using the binary launcher for your directory, got to frontb.lzc-> frontendtextures (or default) and try renaming the McLaren F1 logo texture into SECONDARY_LOGO_F1. Otherwise, insert the logo texture and rename it into the aforementioned name.

      Reply
  • Dhajelly - 1 year ago
    User Date
    Liked

    Hi, I want to ask, can I change the performance data of this car, because the performance data interface is different between vanilla performance and the performance of this mod.

    What I mean is that it creates too big a gap in the speed interface.

    Reply
    • Aftrmrket Exotics - 1 year ago
      User Date
      Liked
      Go ahead. If you got Redux, you just need to install the Redux compatibility script without installing the main script. But in case you don't. you just need to reduce the MAX RPM, Redline, and the torque values in the engine node, and possibly increase the final gear value in the transmission node (both nodes named mclarenf1_top)
      Reply
      edited by Aftrmrket Exotics 1 year ago
  • Chentexd0312 - 1 year ago
    User Date
    Liked

    Hello, Aftrmrket Exotics I need you to see this: The rear lights and their light effect are wrong or incorrect since the lights that illuminate are the orange lights and not the red ones as they should be since the light effect seems to be poorly placed because it is the red lights in the center that are They should have the red light effect, not the orange ones. In short, the turn signals are the ones that turn on and not the stop lights, that is, the red ones.

    Reply
    edited by Chentexd0312 1 year ago
    • UndercoverBoy833 - 1 year ago
      User Date
      Chentexd03121 year ago
      Liked
      in other words: he misplaced the brakelight marker onto the turn signal lights
      Reply
    • Aftrmrket Exotics - 1 year ago
      User Date
      Chentexd03121 year ago
      Liked
      I will fix this when I have the time.
      Reply
    • Chentexd0312 - 1 year ago
      User Date
      Liked
      thanks
      Reply
  • RinkaMisaki - 8 months ago
    User Date
    Liked

    Im having a problem with some mods made by you, im installing your cars while I read the readme tutorial calmly to make sure I'm doing everything right, but for some reason... the vinyl doesnt show up! and about your cars having over +400 Km/h (+/- 288 Mph) with Ultimate Package (with some of them having a seventh gear if my memory doesnt fail me), this is normal? maybe I'm complaining, I don't know, but I was quite surprised


    here, have a picture so you understand what I mean


    Reply
    • Aftrmrket Exotics - 8 months ago
      User Date
      Liked

      That's strange. It's supposed to show up.


      Maybe the vinyl resolution doesn't match up with the rest of the cars. If the other cars use 1024x vinyls, copy the vinyls.bin from the 1024x vinyls folder into the MCLARENF1 folder into the CARS directory of the game folder. If they use 512x vinyls, do the same for the 512x vinyls instead.

      Reply
    • RinkaMisaki - 8 months ago
      User Date
      Liked

      Now i understand what happened, the vinyl file was not in the car folder, with the whole process of installing the car mod, the program (i dont know if it is either binary of vlted) ended up not putting the vinyl file together, the way was to do it manually



      i have fixed the problem, and now it works!



      Reply
      edited by RinkaMisaki 8 months ago
    • RinkaMisaki - 8 months ago
      User Date
      Liked

      anyway, thanks for helping, have a nice day

      Reply

Error: You must be logged in to comment on this car.

Not registered yet? Register here. It only takes 30 seconds.

Forget your password? Find it here.

 
 

NFSAddons Social


606 Guests, 8 Users
Gendoz, duck_12e, Ande Fathir, Misa Amane, Raverz12345, Marius74, UndercoverBoy833, domk001