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2003 Ferrari 360 Challenge Stradale
Additional Screenshots
Description
Ferrari 360 Challenge Stradale (Extended Customization) in Azzurro California stock paint.
Base model from Forza Motorsport 4, with some parts from NFS 2015, Heat, and World (Including base game and Sparkserver).
Customization:
- Body kits (5) - Custom kits made by me
- Spoilers (13 unique + vanilla)
- Hoods (3) - Debadge and Carbon Variants
- Roof scoops
- Roof (1) - Windshield Banner
- Rims (15 custom paintables)
- Interior (40) - Color options
- Headlights (15) - Color tints
- Taillights (13) - Color Tints
- Brakes (15) - Caliper colors
- Side Mirrors (4) - Paintable side mirrors + Modena variants + remove option
- Attachments (10 slots)
Slot 1: Add Rear Diffuser
Slot 2: Exhausts
Slot 3: Rear Decklid
Slot 4: Taillights
Slot 5: Trunk Lid
Slot 6: Rear Cover
Slot 7: Interior
Slot 8: Rear Badge
Slot 9: Headlight Housing and/or Glass Removal
Slot 10: License Plate Location
- Performance
- Paint
- Vinyls
- Window Tint
- Custom Gauges
Bugs:
- None that I know of
Installation instructions are on the ReadMe file.
Note:
Redux compatibility script is included (some performance buffs from the Modena but nothing too OP, install after main script is installed)
Permissions Granted:
1. To convert this mod into other games.
2. To impove this mod by adding more customization into the mod or improving performance.
3. To add this car into repacks such as Redux, Remasters, Pepega Mod, etc.
Credits:
Blender - Software used to work with the model and create the mod.
GM25 - Real Racing 3, NFS Heat and NFS 2015 models
DMN - Forza Motorsport 4 base car model
nfsu360 - NFS CarToolKit software used to export the model and textures into .bin files.
NFSAddons Reborn Discord Server - Helping me out during the creation of the mod.
WF4123 and Miles Dipperion - Help with UV mapping
Freeroam SparkServer - Some of the customization parts
Download Link:
https://www.mediafire.com/file/z3vx11iugfcr8yn/Ferrari_360_Challenge_Stradale_Extended_Customization.zip/file
Note: For this mod to work properly, you must install Viper4K's modder resource/global textures pack first.
Changelog
-
Version 1.2
uploaded July 16, 2024
Aftrmrket Exotics uploaded a new version. The new file is 222 B.
- Relocated a global grill texture as the car's own texture due to a bug where the stock rear decklid would not show up. -
Version 1.1
uploaded May 3, 2024
Aftrmrket Exotics uploaded a new version. The new file is 222 B.
- Added OGVI script -
Initial version
uploaded February 22, 2024
Aftrmrket Eurosport uploaded initial version. The original file is 0 B.
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Visitor Comments
For so long I've waited for a Ferrari 360 Extended Customization!
Thank you so much!
Can you do Diablo VT 6.0 from Hot Pursuit 2 ?
There is good Diablo customization in NFS Payback, too.
Gonna keep it short on this one :
Potentially also affected by unintended performance.
Hits 300 MPH (with Ultimate parts, NOT Junkman) in a miniscule amount of seconds and keeps accelerating.
Installed it with VLTed. Considering the latest patch of this one however only seems to have added
OGVI support, I am not too certain if this may be intentional or not?
Just gonna leave this here in case this may not be intentional.
Can you stop posting the same shit on every single mod of his?
If you got a problem with the game, write a comment under ONE MOD, and wait for a response from mod creator.
If you're not fond of the extreme high performance, you can install "Redux compatibility.nfsms" to make the performance more inline with the vanilla game (but do not uninstall the car before doing so). It supports both VltEd and OGVI.
I typically only do such redux comptibility scripts for cars that are old enough to make it to the Redux pack (in which cars may not be newer than 2011 or 2012).
I posted it under the mods that haven't been commented under since the very last update of the mod which I also just happened to tested out, making it potentially easier for the creator to identify which mods may currently have issues. On top of that it's also helpful for other people that may be interested in the mod because not everyone will happen to stumble on "ONE MOD" and read that one comment. After all, the comments aint just useful as feedback for the author but also of use for those who are interested in and download the mods.
But thank you for the advice. I will take it more seriously than all these people that still keep requesting cars here instead of the forums lol
Thank you for the fast reply!
I hope the comments of mine on your other mods didn't appear as rude or anything, as I disclaimed in the other comments, I had my reasons for that.
But thanks for the tip about the Redux compatibility.nfsms, that certainly makes things easier.
A question however if you dont mind : It appears that some of your "recently" update cars have had their performance changed OR their alternative performance.nfsms scripts removed. E.g the One77, because it's performance in Redux is much more balanced but a script to achieve that more balance performance doesn't appear to be in the newest mod download (unless redux changed the performance themselves). Is there a way for me to get the more balanced performance on your recently updated mods of older cars?
Alright, thank you for your time and I apologise for the potential nuisance!
Hope you have a nice day <3
Yep, thats why, ill show it in case of bug what got
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