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Need for Speed High Stakes Downloads
Scotland's Castle Ruins (AI Fix)
Description
Business as usual. This time, just an AI Fix. Didn't put hands too much on the virtual road. There might be some invisible walls.
Video: https://www.youtube.com/watch?v=SLgesnGZPEE
Special thanks to the initial authors of T3ED, Jonath and JimDiabolo. Also thanks to PomFrit for finding out all the important infos on how to make the AI behave properly
Changelog
-
Version 1.1
uploaded March 15, 2025
pete9516 uploaded a new version. The new file is 17.59 MB.
- Removed collide effect from small bushes in the night version
- Added collide effect for some lamp posts in the night version -
Initial version
uploaded January 13, 2025
pete9516,NfsWiLL uploaded initial version. The original file is 0 B.
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Visitor Comments
PC AI hasn't typical rubberbanding, but game has two states of AIs .AI is just too bad to notice.
If AI is far ahead of the player, they are set to "normal" state, but if AI is close to the player or behind player, they are set to "madland" state and are much faster. The MADLAND cheat activates the "madland" state everywhere.
I tested this a lot. AI lap time with MADLAND cheat is similiar with AIs behind player and without cheat. IF AI is far ahead of the player, lap time is slower and top speeds are lower. Also depends on AI type - Sleepy's top speed is lower than Ace's top speed. MADLAND makes all AIs almost same fast.
I noticed this when im testing new AIs. Mostly you just can see AI drives slower, bigest problems are S curves and sharp turns. What works for AAA class and MADLAND cheat often didn't work for A or B class or may be problematic without cheat or with PRO difficulty or weather. AI may look weird, often it's dragged to the side or may crash. For this reason its not possible make AAA class comptetitve without increase AI's AAA class cars acceleration. I had to make my HAWK's AI acceleration a lot faster than player's acceleration to make the AI ââcompetitive at least on tracks with my AI.
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