User Date
Zalcus20July 19, 2022
Stifen_DYJanuary 15, 2022
JimDiaboloSeptember 09, 2021
NFSF1McLarenSeptember 08, 2021

Need for Speed High Stakes Downloads

Last Resort PLUS Edition

Last Resort PLUS Edition
Added On September 8, 2021
Views 5,471
Downloads 373
Version High Stakes
Original Track Aquatica
Favorited 4 times
Average Rating
9/10 - 13 votes
You must be logged in to rate this track.
File updated on: December 26, 2022

Additional Screenshots

Description

based on Ryan Trevisol's NFS2SE track conversion | replaces Aquatica

Intro:

A fixed and enhanced version of the Last Resort track conversion by Ryan Trevisol

Features:

  • Restored some textures from the original NFSIISE track, some others were modified
  • Fixed polygon flags, invisible wall bug by the uphill volcano section has been mitigated (try to drive as close as possible to the middle of the road)
  • Improved AI lines and speeds: they now make better use of the width of the road and they now have more than a single braincell, allowing them to drive around the track almost with no accidents at a decent pace.
  • Rebuilt smackable props (like the beer boxes and the fruit cart)
  • New weather and sky files
  • New lighting and shadows
  • Night version with proper lighting
  • New replay cameras

Installation (make backups first!):

Extract this folder/file... ...into this folder
Aquatica data\tracks
T16.qfs data\feart\vidwall
T16_00.qfs data\feart\slides

Used tools:

T3ed | FSHTool | GIMP | Notepad

Copyrights/permissions:

If you would like to modify and/or distribute this mod, please:

  • keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
  • give me proper credit (AJ_Lethal) for creating the mod
  • Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.

Changelog

  • Version 1.0 Rev. E uploaded December 26, 2022

    AJ_Lethal uploaded a new version. The new file is 3.72 MB.

    -fixed beach sidewalk polygon flags (now rain will fall on them properly if weather is enabled)
    -fixed volcano tunnel entry when weather is enabled (no more water leaks lol)
    -type 6 objects now have proper hitboxes and mass
    -rearranged type 6 objects in night version of track
  • Version 1.6 uploaded October 28, 2022

    AJ_Lethal uploaded a new version. The new file is 3.73 MB.

    Improved AI lines and speeds: they now make better use of the width of the road and they now have more than a single braincell, allowing them to drive around the track almost with no accidents at a decent pace.
  • Version 1.0 Rev. C uploaded October 16, 2021

    AJ_Lethal uploaded a new version. The new file is 3.74 MB.

    -Fixed fence textures in the first section of the track
    -Fixed fog at volcano section (day time)
  • Version 1.0 Rev. C uploaded October 16, 2021

    AJ_Lethal uploaded a new version. The new file is 3.74 MB.

    -Fixed fence textures in the first section of the track -twice, because I'm a dummy-
  • Version 1.0 Rev. C uploaded October 16, 2021

    AJ_Lethal uploaded a new version. The new file is 3.74 MB.

    -Fixed fence textures in the first section of the track
  • Version 1.0 Rev. B uploaded September 22, 2021

    AJ_Lethal uploaded a new version. The new file is 3.74 MB.

    -fixed visibility
    -reduced fog intensity in volcano section
  • Version 1.0 Rev. A uploaded September 10, 2021

    AJ_Lethal uploaded a new version. The new file is 3.73 MB.

    added missing heights.sim file
  • Initial version uploaded September 8, 2021

    AJ_Lethal, Ryan Trevisol uploaded initial version. The original file is 3.73 MB.

Visitor Comments

  • AndreiK - 3 years ago
    User Date
    WiLL3 years ago
    pete95163 years ago
    Liked

    :pray:

    Reply
  • noise - 3 years ago
    User Date
    WiLL3 years ago
    Liked
    Look forward to check this track out but Chrome browser blocked the  file (not save) please check
    Reply
    • Mike - 3 years ago
      User Date
      Liked
      Hmm, I just downloaded it via Chrome no problem. Are you still getting an error?
      Reply
    • LRF Modding - 3 years ago
      User Date
      WiLL3 years ago
      Liked
      I am also getting this. 
      Reply
    • Mike - 3 years ago
      User Date
      Liked
      I just got the issue as well. Requesting a review from Google which should fix it
      Reply
    • Mike - 3 years ago
      User Date
      WiLL3 years ago
      Remko3 years ago
      Liked
      I believe this is fixed now. Working again for me
      Reply
    • pete9516 - 3 years ago
      User Date
      Liked
      It feels like google is blocking any file by now, just download it no matter what google says and check on virustotal.com if you think this might be a virus. I don't know which version of google you're using, but in my version with win7 you can easily bypass the blockade
      Reply
  • WiLL - 3 years ago
    User Date
    EvoX4 months ago
    Liked

    What's fixed the track editor really? ? ok the link, I had to go ask the guy in El Rosa Cafe when the plane leaves. So,. An who those gals was on the beach too tmi ) I try this out tonight. :}

    Reply
  • noise - 3 years ago
    User Date
    WiLL3 years ago
    Liked
    File is fixed, thnx Mike
    Reply
  • noise - 3 years ago
    User Date
    Liked
    Nice track. When entering a tunnel the camera makes a jump, and often shows the sky or a corrupted view. Can that be fixed?
    Reply
    • AJ_Lethal - 3 years ago
      User Date
      WiLL3 years ago
      Liked
      Ah, I forgot to pack in the track's heights.sim file, that's what is causing this issue. Uploaded fixed version rn.
      Reply
  • noise - 3 years ago
    User Date
    WiLL3 years ago
    Liked
    Great....I thought it had something to do with me not using VEG's Patch.
    Reply
  • WiLL - 3 years ago
    User Date
    Liked

    Hi man this track is Fun an Wild looking in spots!) I can't see a thing in the past bottom, of the Lava pit coming out so dark seemed. )  AJ we're is that plane come from it's real nice?! Did you import, it make it run on there? or it come with that. Nice moving propeller's on it! ) Sand jumps R, fun to on the right side of road. 

    Reply
  • JimDiabolo - 3 years ago
    User Date
    WiLL3 years ago
    AJ_Lethal3 years ago
    Liked

    I always missed the "fruit cart" in earlier versions, nice you brought it back. I like the night version and die lights in the tunnel. It looks really great.

    I had some view distance bugs. I solved them by importing the “visibility.txt” of the Expansion Pack version “Acapulco”. Maybe you can make a second update?

    Reply
    edited by JimDiabolo 3 years ago
    • AJ_Lethal - 3 years ago
      User Date
      WiLL3 years ago
      Liked

      Glad you liked the track, man.


      Where did you get the visibility bugs? Do they show in both day and night versions of the track or just in one of them?

      Reply
    • JimDiabolo - 3 years ago
      User Date
      Liked

      Nice Update!  1.0 Rev. B looks perfect to me, very close to NFS2.

      Reply
  • WiLL - 3 years ago
    User Date
    Liked

    Morning still, bud it's not really a bug( it was on day race run, I wasn't using your Tr.ini file an so, it was Black as Space to see) in bottom of lava pit for say 20 yards. Even when I had my Gamma up high, no big deal ok. At least I'm honest so far ) Can you tell more about the air plane, it be nice to know. Cya l8er. 

    Reply
    • AJ_Lethal - 3 years ago
      User Date
      Liked
      the plane already was there in the original conversion
      Reply
  • WiLL - 3 years ago
    User Date
    Liked
    ok I get it now, cool it's a nice older classic style like it way more than Hometowns plane good day ??
    Reply
  • noise - 3 years ago
    User Date
    Liked
    Ah...Acapulco by Ryan T that's what this reminded me of. Why is this called Last Resort?
    Reply
    • AJ_Lethal - 3 years ago
      User Date
      pete95163 years ago
      Liked
      because that was the track's original name in NFS2SE
      Reply
  • noise - 3 years ago
    User Date
    Liked
    Ah oké...now I feel stupid.
    Reply
  • JimDiabolo - 1 year ago
    User Date
    AJ_Lethal1 year ago
    Liked

    Perfect version, thanks for the update.:p

    Reply
  • pete9516 - 1 year ago
    User Date
    Liked
    Hm, how did you manage to fix the polygon flags regarding the weather conditions? With those extra data in T3ED? I'd like to know how to fix this, too.
    Reply
    • AJ_Lethal - 1 year ago
      User Date
      pete95161 year ago
      Liked
      Had to use T3ED's Polygon Flag dialog's drive over behavior selection bug to my favor
      Reply
  • offroader_X - 1 year ago
    User Date
    Liked
    Awesome work on this track!
    Reply
    edited by offroader_X 7 months ago

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