User Date
Stifen_DYJanuary 15, 2022
JimDiaboloAugust 06, 2021

Need for Speed High Stakes Downloads

Mystic Peaks (Fixed)

Mystic Peaks (Fixed)
Added On August 6, 2021
Views 4,745
Downloads 330
Version High Stakes
Original Track Summit
Favorited 2 times
Average Rating
9.8/10 - 5 votes
You must be logged in to rate this track.
File updated on: February 17, 2025

Additional Screenshots

Description

***All credit goes to the original authors for converting and making this track work with NFS High Stakes.***


This update fixes the issue with the AI opponents getting stuck on the track. They are now able to complete a lap in either direction and are more challenging overall.

Other small fixes were made as well (details in the README file).

INSTALLATION: Mystic Peaks replaces the Summit track. Make a backup before replacing it. You can also use the NFS Mixer to import the track as a new track.

Have fun and relive the magic of NFSII in NFSHS!

Changelog

  • Version 1.2 uploaded February 17, 2025

    Zalcus20 uploaded a new version. The new file is 1.3 MB.

    -New loading screen and vidwall qfs files provided by NFSF1Mclaren.
    -Better collision hitbox for the type 6 objects. (Big boxes by the crashed airplane)
    -Hall effects added in the section of track that are caves.
  • Version 1.1 uploaded August 6, 2021

    Zalcus uploaded a new version. The new file is 2.87 MB.

    UPDATE
    -Two more boxes have been added at the plane crash site. Additionally, collision type 6 properties have been added to them (Thanks to JimDiabolo's latest T3ed which is available for download now.) The boxes can be knocked around the track now.
  • Initial version uploaded August 6, 2021

    Ryan Trevisol, KillRide, UnBtable, nfsfan83, Zalcu uploaded initial version. The original file is 0 B.

Visitor Comments

  • JimDiabolo - 4 years ago
    User Date
    Zalcus204 years ago
    Liked

    "Mystic Peaks" is now a real challenge. I didn't stand a chance with AA car against AAA opponents (traffic on).

    And also built in Type6 objects right away, that was quick! Perfect!

    Reply
    edited by JimDiabolo 4 years ago
  • pete9516 - 4 years ago
    User Date
    Liked
    Can you make a tutorial on how to fix AI racing lines? If not, can you post a link to an existing tutorial?
    Reply
    • Zalcus20 - 4 years ago
      User Date
      pete95164 years ago
      WiLL4 years ago
      Liked

      There are no existing tutorials for fixing AI racing lines atm.  When there is a better understanding of how the data in the speed files work, I'll pass on the info.  It's mostly a guessing game right now... :smirk:

      Reply
  • EvoX - 1 month ago
    User Date
    Zalcus201 month ago
    Liked
    Hall effects in the caves is a great idea👍
    Reply
    edited by EvoX 1 month ago
  • EvoX - 1 month ago
    User Date
    Zalcus201 month ago
    Liked
    Dumb bots? Have you improved them futher on? Always seemed strong to me... OK I'm gonna try soon)
    Reply
    edited by EvoX 1 month ago
    • Zalcus20 - 1 month ago
      User Date
      EvoX1 month ago
      Liked
      No changes on the bots. Only what is mentioned in the changelog version 1.2 is updated.
      Reply
  • EvoX - 28 days ago
    User Date
    Liked

    Awesome cave effects. I jeez stopped in a tunnel an' started revving up:thumbsup:

    Reply
    edited by EvoX 28 days ago

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