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Need for Speed High Stakes Downloads
More light colours for NFS4
Description
So in an unexpected turn of events, I found myself doing a lights patch for NFS4 before finishing my improved lights patch for NFS3. This is the bare basic version as it does not include lighting effects, but the traces to that are included in the Cheat Table file, in case someone else wants to pick up the project. I did not transcribe the source to a text file this time, but the important areas are included in the CT file, which can be decompiled, read and modify further.
The usage is very simple: grab your mod car, open the FCE file and simply add a full 32 bit ARGB code, in hex code, to the dummy you want to change colour. You can do this with the NFS FCE Converter or in ZModeler; FCE Finish won't let you do this. But FCE Finish is a piece of crap that doesn't have vanilla features anyways so nobody should use it. For example on this modified Porsche, sirens are SBNN340FF40FFA0 for a green light. In case of non-existant or invalid ARGB code, the game will simply read the original colour digit and work as normally.
A .PDF documentation is included, featuring the full usage of dummy lights from vanilla and this mod included. A standard list of colours has been crafted with the aid of AJ_Lethal and PolizeiPaul, to easen the task of finding some colours easily, but any valid hex ARGB code can be used.
As addition, the default colours have been tweaked to more natural and realistic tones.
I forgot to mention this is a xdelta patch, which you can patch with the delta patcher I uploaded on the nfs3 tools section, or whatever patches of your choice. This patch should be compatible with EP as well as VEG's patch.Random NFS Addon
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Visitor Comments
Wow nice to meet you👍Cool mod. Maybe some day you could also convert some of your best nfshp cars into high stakes
Thats pretty neat, opens up shiny new options to play around with.
From the description i not fully understand the installations steps, tho.
Do i need apply either xdelta OR use cheat engine?
Or need to do all, apply xdelta patch AND then run the game with cheat engine?
Anyways, thanks for sharing.
Install the xdelta patch on the game (make a backup just in case), and then when you open a car's .FCE file (geometry, using NFS FCE Converter is recommended) simply add a hex code (AARRGGBB format, each channel going from 00 to FF) with the colour of your choice. Then import back into the .VIV file, save and run the game.
The cheat table included lets you view the code of the routines, as well as a few useful memory adresses for another dev to pick up on the project. If you are not interested on developing, simply ignore the cheat table file.
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