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Need for Speed High Stakes Downloads

Documentation of Unknown Rotate Values from Replay Camera Type 0

Documentation of Unknown Rotate Values from Replay Camera Type 0
Authorpete9516
Added On August 20, 2024
Views 295
Downloads 18
Version High Stakes
File Size 52.95 MB
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Description

I've documented the whole Unknown Rotate Values from the replay camera's camera type 0. Probably also corresponds to the other camera types. I don't know where the maximums and minimums are. I don't know if it's possible to place the camera at any degrees. I once tried to move the x axis by a 180 degrees and i failed. But with this information, the replay cameras might be easier  to change in the future

Visitor Comments

  • EvoX - 25 days ago
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    pete951625 days ago
    Liked
    Very interesting
    Reply
  • JimDiabolo - 22 days ago
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    EvoX22 days ago
    Liked

    Interesting what you found out.:thumbsup:

    This is still an unknown part of the NFSHS data. I think is not displayed in the correct format in the Replay Camera Tool and T3ED. I suspect that parts behave like the animation data.

    Reply
    • pete9516 - 22 days ago
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      Liked

      I just hope that anybody can do something with this. I still wonder what determines the direction from the x axis without the image being screwed up completely since you can only go within an angle of 90° totally. And even then your image gets screwed up like there's no tomorrow. Maybe this can get fixed with the other parameters, but i don't know

      EDIT: Maybe you can rotate the camera object with T3ED's rotate function? Maybe that's it

      Reply
      edited by pete9516 22 days ago

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