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Need for Speed High Stakes Downloads
Documentation of Unknown Rotate Values from Replay Camera Type 0
Authorpete9516
Added On
August 20, 2024
Views
800
Downloads
31
Version
High Stakes
File Size
52.95 MB
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Description
WARNING: This documentation is obsolete. Go check out AJ_Lethal's new help files for T3ED or my tutorial video:
https://www.nfsaddons.com/forums/index.php?topic=1667.msg41714#msg41714
https://www.youtube.com/watch?v=Ib8sztUcs5g
I've documented the whole Unknown Rotate Values from the replay camera's camera type 0. Probably also corresponds to the other camera types. I don't know where the maximums and minimums are. I don't know if it's possible to place the camera at any degrees. I once tried to move the x axis by a 180 degrees and i failed. But with this information, the replay cameras might be easier to change in the future
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Visitor Comments
Interesting what you found out.
This is still an unknown part of the NFSHS data. I think is not displayed in the correct format in the Replay Camera Tool and T3ED. I suspect that parts behave like the animation data.
I just hope that anybody can do something with this. I still wonder what determines the direction from the x axis without the image being screwed up completely since you can only go within an angle of 90° totally. And even then your image gets screwed up like there's no tomorrow. Maybe this can get fixed with the other parameters, but i don't know
EDIT: Maybe you can rotate the camera object with T3ED's rotate function? Maybe that's it
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