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Need for Speed High Stakes Downloads
T3ED 4.4.0
Additional Screenshots
Description
The Need For Speed 3 / 4 Track Editor now with light raytracing.
New in Version 4.4.0 (413):
- Zoom In/Out now works when Track View windows is active.
- Zoom In/Out Track View only (using ALT Key) is now much faster.
- Additional safety check when starting Track View.
- Light properties has now a Combobox for easy selection of track glows (values taken from Tr(N).ini) or special effects.
- Light properties has a Raytrace Light button. Maximum Light Distance will be intensity * 0.1.
- Light/Sound properties will be shown as four bytes. Byte 2 has to be zero, to be visible in game. If not, only raytracer will use it.
- Delete Light/Sound object from block properties.
- Shadow Raytracer can now calculate lights:
* A imaginary line from each light to vertice points will be calculated. Only when nothing is in the way the light shines there.
* Light color and intensity will be taken from tr(N).ini
* Multiplier of light distance can be set. Light Distance will be intensity * multiplier.
* If red, green or blue of light is higher than the color part of the point it will be replaced.
* Flashing Lights will be ingnored.
* Byte 2,3,4 of Light will be ignored.
Changelog
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Version 4.4.0 (422)
uploaded September 3, 2023
JimDiabolo uploaded a new version. The new file is 1.54 MB.
New in Version 4.4.0 (422):
- New (better?) track format detection. (Using the four first bytes.)
- Bugfix when pasting whole blocks.The "HS_EXTRA" VRoad data was placed in a wrong position.
- "Connect Close Points" function from block neighbours is now also in "Clear / Modify All". -
Version 4.4.0 (418)
uploaded May 11, 2023
JimDiabolo uploaded a new version. The new file is 1.75 MB.
New in Version 4.4.0 (418):
- "Clear / Modify All" has now a option to recalc PolyVroad for the whole track.
- Ctrl + R is Polygon rotation (90°) by changing the points. Now, in HS Mode with "Crtl + Alt + R", it rotates the textures too.
New in Version 4.4.0 (417):
- Three modes for PolyVRoad calculation (Crtl + H) -
Version 4.4.0 (416)
uploaded April 15, 2023
JimDiabolo uploaded a new version. The new file is 1.74 MB.
New in Version 4.4.0 (416):
- Resize Track(now negative values possible)
- Enter Move Distance: The data from the last mouse move can be used. Another alternative is to use the data from the last distance measurement. Distances can be calculated in point mode by picking two points.
- Bugfix when using ALT & Mousewheel with no 3D View . -
Version 4.4.0 (415)
uploaded March 22, 2023
JimDiabolo uploaded a new version. The new file is 1.7 MB.
New in Version 4.4.0 (415):
- Option to show PolyVRoad for (black) trackpolygons. It should always point forward. But now I can be changed with "Polygon Virtual Road Flags".
- Bugfix when replacing blocks und using undo. -
Version 4.4.0 (414)
uploaded February 24, 2023
JimDiabolo uploaded a new version. The new file is 1.71 MB.
New in Version 4.4.0 (414):
- Light Raytracing for lanes added. -
Initial version
uploaded February 19, 2023
JimDiabolo, Denis Auroux, Nappe1, Hoo uploaded initial version. The original file is 1.71 MB.
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Visitor Comments
Hi! Tried soft on Wineskin 🍷, virtual machine on Mac, but it can't preview the textures. And randomly freezes... What are system requirements for it? Btw how to replace a fragment of the road with the new modified with Lightwave3D model (the track has a lot of fragments, for horizon view distance I suppose)?
Or it requires a Voodoo Gpu to render? Mine just HD4000 by intel
I'm having occasional shutdowns on my Win11. Program closes from time to time... So sheety. Currently working on a track and previous t3d version sometimes does it... Great tool still
https://i.ibb.co/L0b0PSn/texture-edit.jpg
After this button, locate the tr0.qfs texture file and choose the item you need from the list of textures.Is it possible to use this tool to easily mirror an entire track?
I know they can be mirrored with a setting in-game but I would like to have the American tracks mirrored by default to pretend they are set in Australia, since the Australian version on PC replaces the cop cars with Australian ones in those tracks.
This is currently not possible. Mirroring the track is relatively easy to do. The "Whole Track - Resize" function has almost everything for it. However, then the "Speedfiles" no longer fit (and other things?). A lot of programming would still have to be done, or they would have to be changed manually.
I am not an author but I love to tweak tracks and textures. I would like to ask if anyone can tell me if there's a way to convert NFS3 tracks to NFS4 tracks. Any information would be greatly appreciated. Thank you. Drive on!
Cool tool
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