User Date
offroader_XAugust 12, 2025
meyeberAugust 04, 2025

Need for Speed High Stakes Downloads

GST Editor (Cheat Table)

GST Editor (Cheat Table)
AuthorZalcus20
Added On August 1, 2022
Views 11,984
Downloads 816
Version High Stakes
File Size 337.78 KB
Favorited 2 times
Average Rating
10/10 - 8 votes
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File updated on: October 20, 2025

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Description

This is a cheat table for NFS High Stakes that can customize and randomize a race by editing a Need For Speed High Stakes Ghost file (ghost.gst).

For example, you can increase/decrease number of racers/cops/traffic in any race and even create custom two player races.


What’s randomized:

-Player car, convertible, color, and tuning. (Player car randomizer is all set for the "Vanilla GST Editor 5.5". For modded cars using the “GST Editor 5.5”, you will have to edit the ‘player car randomizer’ script in the “ENABLED” group. More info on this in the Readme.)

-All Track Location settings. (location, Time of Day, Weather, Night Driving, Laps, etc.)

-Racers and their amount.

-Cops and their amount.

-Traffic and their amount.

-Cars' tuning, color and transparency.    

-AI Driver IDs for opponents.             

-Opponent Names.

-Opponent convertible option.        

-Madland cheat.

-Number of Tickets and Quota for hot pursuit.

-Helicopter.

-Start location for Getaway mode.

-Starting Grid randomizer. You won't always start a race in "last place".

Ghost files are found in your Need For Speed High Stakes directory in the "SaveData" or "SaveData/Saves" folders.


Installation:

Cheat engine application is required for this table to work. Version 7.5 is the version that was used in creating this cheat table. The link is provided in the User Manual.

Once you have Cheat engine installed, simply extract the downloaded folder to anywhere on your computer (desktop is recommended for easy access). You may now open "GST Editor.CT" and start customizing races. See the "User Manual" and "Readme" for information on how to get started.


HOW TO USE:

Starting from version 5.4 there are two versions of GST Editor: "GST Editor 5.5" (used for a modded carlist) and "GST Editor 5.5 Vanilla" (used for default EA carlist).

For extensive instructions, see the Readme.

For a quick start, there are 4 main hotkeys that can get you started almost instantly.

1. Open the GST Editor. (NOTE: starting with version 5.5 there is no need to provide your own gst file. There is a default ghost file that is included that GST Editor will automatically load when launched.

2. Press one of the following hotkeys:

Q+1 = Quick Race (RANDOMIZE EVERYTHING!)

Q+2 = Randomize a SINGLE RACE

Q+3 = Randomize a HOT PURSUIT

Q+4 = Be The Cop

3. Save your changes to a ghost file by going to "File >> Save File" or by pressing "Shift+Ctrl+S". Save the file to the "Savedata/saves" directory. Ensure your file ends in ".gst" so that the game can read your ghost file.



To learn more about ghost file editing see the forum topic found here: https://www.nfsaddons.com/forums//index.php?topic=1831.0


Special thanks to DrSpeedfor discovering ghost file editing!

Special thanks to Caio_96 for providing the virtual car sizes for all the EA cars!

Special thanks to AJ_Lethal for additional colors!

Special thanks to Pete9516 for extensive testing and advice.

Special thanks to Jonath for advice (indirectly).


Any questions? leave a comment and I will get back to you asap.

Enjoy the full potential of Need For Speed 1999 in 2025!


Changelog

  • Version 5.5 uploaded October 20, 2025

    Zalcus20 uploaded a new version. The new file is 337.78 KB.

    -New randomizer scripts. No more manual editing, unless you want to.
    -Create a Race script (R+1). Set the number of racers, traffic, then press R+1 to let the script do the rest. You can choose to customize further by using the additional hotkeys found in the 'Table Extras' section.
    -Additional game mode added: Be The Cop.
    -3 new game modes: TIme Trial, Rapid Response and Cop Free Roam. See Readme for more information.
    -Easy to choose what gets randomized by using the 'ENABLED' and 'DISABLED' groups for each script.
    -More hitboxes added.
  • Version 5.4 uploaded February 12, 2024

    Zalcus20 uploaded a new version. The new file is 321.45 KB.

    -More car hitbox definitions added.
    -Rearranged layout
    -"Randomizer" scripts to create random races
    -fix a few wrong address records.
  • Version 5.3 uploaded January 29, 2023

    Zalcus20 uploaded a new version. The new file is 701.27 KB.

    -Many more colors added (BIG THANKS to AJ_Lethal for providing the hex color codes for these)
    -GST Editor now includes the hitbox (Car names) info for all of Ryuji Kainoh's cars and Sniper's MCO conversions and a few other authors' cars.
  • Version 5.2 uploaded August 7, 2022

    Zalcus20 uploaded a new version. The new file is 549.84 KB.

    -Added more example ghost files. Feel free to use any of these as a base to help you get started with ghost editing.
  • Initial version uploaded August 1, 2022

    Zalcus20 uploaded initial version. The original file is 0 B.

Visitor Comments

  • NfsClassicfan - 3 years ago
    User Date
    Zalcus203 years ago
    Liked

    is there a way to make a custom tournament? so you can have 12 racers and choose the race tracks and stuff?

    i have just thought it would be fun to start at different places and have a longer race, i couldn't figure out how to do that it would just go to the same track

    but none the less thanks for releasing an updated gst editor its quite fun :)

    Reply
    • Zalcus20 - 3 years ago
      User Date
      Liked

      Appreciate your interest in the gst editor.  :)


      It's not possible to customize tournaments.  If you try, the game resets the gst file to the default (boring) line up of tracks.  Information for tournaments/knockouts is most likely hard-coded, unfortunately.



      Reply
      edited by Zalcus20 3 years ago
  • pete9516 - 2 years ago
    User Date
    Liked
    Hell yeah "Randomizer scripts"?? Are you really making wet dreams partly come true?
    Reply
  • pete9516 - 2 years ago
    User Date
    Liked
    G + 3 doesn't change track's location
    Reply
    • Zalcus20 - 2 years ago
      User Date
      Liked

      Really? Holding down 'G' and '3' keys doesn't change location? I tested this many times over, it should be working. ;)

      Edit:  the '+' is not part of the key combination. G+3 means hold down 'g' key and '3' key at the same time, then release (you should be pressing only 2 keys, never 3). But I assume you're doing it correctly?

      Reply
    • pete9516 - 2 years ago
      User Date
      Liked
      Yes i didn't include the + button. It changes track settings just fine, though it doesn't change the track location. Maybe it is because i tested on a getaway autosaved ghost file
      Reply
    • Zalcus20 - 2 years ago
      User Date
      pete95162 years ago
      Liked

      I think I understand what's happening. Holding down G+3 will choose a random track once, but it will continue to randomly choose other settings until you release both keys. You have to release and press the keys again to choose another random location. 

      Reply
    • pete9516 - 2 years ago
      User Date
      Liked
      Unfortunately, that's not it. Also the CT bong sound is missing afterwards. It probably has something to do with it
      Reply
    • Zalcus20 - 2 years ago
      User Date
      Liked
      Hmmm. What version of Cheat Engine are you using?  The latest is 7.5 (totally forgot to state this in the update)
      Reply
    • pete9516 - 8 days ago
      User Date
      Zalcus204 days ago
      Liked
      Oh wow i've never answered this. I think back then i've used 7.4. Maybe it's been that, but it was still strange. btw i'm glad you've finished the great version with the randomizer scripts. I'm wondering if the new game modes can be part of the Q+1 randomize everything function? They sound interesting. Maybe not the free roam one, but the other 2 ones
      Reply
    • Zalcus20 - 4 days ago
      User Date
      pete95163 days ago
      Liked

      The new game modes (including free roams as cop or racer) are already part of the Q+1 function.

      Fun fact: these game modes were created inadvertently.  They serve as 'placeholders' to prevent crashes to desktop.

      Reply
  • hpn1p.noel - 3 months ago
    User Date
    Zalcus203 months ago
    Liked
    Would it be possible to make a version for nfs3 ?
    Reply
    • Zalcus20 - 3 months ago
      User Date
      hpn1p.noel3 months ago
      Liked

      The addresses for the nfs3 gst file will be different, but it is certainly possible.

      Doesn't the "Need for Speed III: Hot Pursuit - Limits Unlocker Mod Menu" by Ultra Jericho (found here:  http://nfsa.ca/f8435) already do this, though?

      Reply
    • hpn1p.noel - 3 months ago
      User Date
      Liked
      I wanted to race against my ghosts but with different cars, but the game forces the player to race with the same car as the ghost.
      Reply
    • pete9516 - 8 days ago
      User Date
      Liked
      This one's hardcoded. I've been dreaming about a mod that loads different ghost replays driven by the Player and put them as an opponent accordingly to the track, car and conditions. Sadly, this requires a ton of disassembly coding and is only a dream. Having drivatars in nfs4 would be insane
      Reply
  • EvoX - 3 months ago
    User Date
    Liked

    Ah... that is how u guys make those 10+ opponents in a race) heh

    Reply
    • pete9516 - 3 months ago
      User Date
      EvoX3 months ago
      hpn1p.noel3 months ago
      Liked
      Exactly bro!! Though TsTg's Music & Tweaks mod also does the trick in that case
      Reply
  • Herms - 3 months ago
    User Date
    Zalcus2029 days ago
    Liked
    Truly amazing tool Zalcus! I enjoyed some of the example gst files you provided too  :)
    Reply
    • Zalcus20 - 25 days ago
      User Date
      JimDiabolo24 days ago
      Liked

      Hey, thanks!

      Stay Tuned. BIG update on the way.  

      HINT:  Major feature of the upcoming update: Option to randomize ghost races by pressing two buttons, 'Q+1'.  Who knows what the randomizer will throw at you? Hot Pursuit? Single Race? Time Trap?

      I just have to work out the minor bugs. ;) Expect update by middle to end of this October.

      Reply
    • Herms - 11 days ago
      User Date
      pete951610 days ago
      JimDiabolo9 days ago
      Zalcus204 days ago
      Liked
      Thanks for the new random scripts! 
      Reply
  • JimDiabolo - 9 days ago
    User Date
    pete95168 days ago
    Zalcus204 days ago
    Liked

    It's amazing what you can do with ghost files. Great implementation.

    Reply
    edited by JimDiabolo 9 days ago

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