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Need for Speed High Stakes Downloads


Added On April 26, 2022
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Version High Stakes
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This is a conversion tool to extract all the geometry data stored in the Need for Speed 4 FRD files. (NFS 3 not supported)

This work is based on the tool "FRD2LWO" by KROM

I improved his tool with the following bugfixes/feautures.

-Triangles are now converted

-The textures now correspond to the right polygons

-All maps have been tested and are working

-No geometry is skipped (except low quality polygons)

-Animation trajectory coordinates are exported

Road lane textures:

The Textures 0-9 on every track are the road lane textures, but in the QFS File are only 1 pixel placeholder textures.

I don't know where the original ones are stored, so I added my selfmade textures which you can paste over the placeholders.

The road lane texture 9 is never used in forward tracks, so you only have to overwrite 0-8.

This tool is designed to work with the FSHtool from Denis Auroux.

It reads the output index.fsh file, which needs in the same directory as the .FRD file you want to convert.

This is needed so that the mirrored textures in the QFS file that are not used are skipped,

else the output file would point to the wrong .BMP files. If you use another texture extraction tool which

does not have this problem with the mirrored textures, then just create an empty index.fsh file

To import the lwo files and the textures into Blender, I use the 'blender-import-lwo' tool from nangtani.

I wrote a little makro so speed-up the import: IO_Batch_import_lwo, which you have to put into your Blender addons directory

What's missing:

- The animation objects are in the correct initial position but are not correctly oriented in space, the angles can be found the exported coordinates.

- The animation coordinates of the train in Redrock are missing but I can't find it in the data. Maybe EA forgot to animate it in the PC version?

If you detect other problems or have specific questions don't hesitate to contact me at goschidetlef[at]

I hope to see those beautiful old maps ported into new engines and to race them down again like in old times:

The User TOAST ported already all NFS 3+4 maps to Wreckfest, even the hidden PS1 tracks:

Visitor Comments

  • JimDiabolo - 11 months ago
    User Date
    Seremix24 days ago

    That is pretty cool.:thumbsup:

     I have been asked to make export functions in T3ed, but never really gave it a try.

  • Seremix - 24 days ago
    User Date
    pete951624 days ago

    Hey, how I can use this tool? Is only drag and drop? Because I drag the FRD file as it appears in the readme and it does not generate anything, the application only opens with the readme that says "FRD to Blender converter by Goschi..."

    • Goschi - 12 days ago
      User Date


      just open the tool and with the button open, you choose the .frd file of the track you want to convert into .lwo files.

  • AJ_Lethal - 16 days ago
    User Date
    Question: how do you use the batch LWO import plugin? Because I don't see it anywhere in Blender despite putting it in the addons folder.
    • UndercoverBoy833 - 16 days ago
      User Date
      yea, I had the same problem with Blender plugin as him
      edited by UndercoverBoy833 16 days ago
    • Goschi - 12 days ago
      User Date

      Hi, the batch importer is a makro, not a plugin.

      You have to open the file in the makro section and change the folders according to your system.

  • edwardgeo - 3 days ago
    User Date
    @Goschi, Hi! It's nice that it creates Lightwave3D models on convert, but how the modified track parts convert to track to test in game? Thanks!

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