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Need for Speed High Stakes Downloads
Mazda RX-7 (FD3S) -V2-
Additional Screenshots
NFS:HS Features
| Class | A | Serial # | 47 |
| Damage | Yes | Dashboard | None |
| Convertible | No | Vidwall | Yes |
| Windows | Black | Licence Plate | Customizable |
| Top Speed | 153 mph 245 kmh |
Polycount | 7840 |
| Driver | Animated |
Description
Update: November 19, 2020
- Adjusted the tire width of the car;
- Attatched the interior roof onto the car body to fix damage issues;
- Adjusted the doorlines of the rear bumper (stock and upgrade 1) and the trunk (all upgrades);
- Fixed the steering wheel texture missing;
- Painted the BBS wheels to silver (upgrades 2 and 3);
- Added double exhausts (stock and upgrade 1).
Update: October 29, 2020
- Improved window damage.
Update: October 21, 2020
- Increased the intensity of pop-up headlights.
This is the Mazda RX-7 (FD3S). Converted from Need for Speed: Carbon, Need for Speed: Most Wanted with parts from Need for Speed: World and Need for Speed: ProStreet.
Features:
- 7840 polies;
- Damage;
- 8 Colors (from The Need for Speed and Gran Turismo 2);
- Required $26,000 for career purchase;
- Sounds from NFS Underground 2 (thanks to AJ_Lethal);
- Multi-language support;
- Showcase files;
- Upgrades (see below).
Upgrade Features:
Upgrade 1:
- Custom driver;
- 7908 polies;
Upgrade 2:
- Custom driver;
- Custom autosculpt bumpers, skirts and bonnet;
- Custom wing;
- 18" BBS GT wheels
- 8610 polies;
Upgrade 3:
- Custom driver;
- Custom autosculpt bumpers and skirts;
- Carbon fiber autosculpt bonnet;
- Custom wing;
- Side stripe vinyls;
- 18" BBS GT wheels
- 8610 polies;
Installation:
- Open you Need for Speed: High Stakes directory;
- Copy the 'MRX7' folder to the folder "Data/Cars";
- Copy the 'MRX7.qFs', 'MRX71.qFs' and 'MRX72.qFs' files to the folder "Data/FeData/Vidwall";
- Copy the showcase files to the folder "Data/Showcase/";
- Run the game and select the desired vehicle.
Credits:
- AJ_Lethal - help, tutorial and parts (default and race driver, RX-7 sound);
- Ryuji Kainoh - Mazda RX-7 performance data and dummies;
- Viper Jay 5 - Brake mesh and textures;
- 379Felipe - modified tire tread texture;
- nfsu360 - NFS TexEd, NFS Car Toolkit;
Used tools:
- ZModeler 2.2.6; ZModeler 1; NFS CarToolkit; GIMP 2.8; NFS TexEd; FCE Centerer; FCE Colors; FCE Finish; NFS Wizard; VivEdit
Mazda RX-7 showcase images source:
-http://classiccarsmarks.com/mazda/152499-1993-mazda-rx7-r1-competition-yellow-mica.html
Enjoy!
Changelog
-
Version 1.5
uploaded April 19, 2022
NFSF1McLaren uploaded a new version. The new file is 7.2 MB.
Added credit to a person for a texture used due to a previous oversight. -
Version 1.4
uploaded November 18, 2020
NFSF1McLaren uploaded a new version. The new file is 7.2 MB.
-Adjusted the tire width of the car;
-Attatched the interior roof onto the car body to fix damage issues;
-Adjusted the doorlines of the rear bumper (stock and upgrade 1) and the trunk (all upgrades);
-Fixed the steering wheel texture missing;
-Painted the BBS wheels to silver (upgrades 2 and 3);
-Added double exhausts (stock and upgrade 1). -
Version 1.3
uploaded October 30, 2020
NFSF1McLaren uploaded a new version. The new file is 7.2 MB.
updated readme -
Version 1.2
uploaded October 29, 2020
NFSF1McLaren uploaded a new version. The new file is 7.2 MB.
Improved window damage.
-
Version 1.1
uploaded October 20, 2020
NFSF1McLaren uploaded a new version. The new file is 7.15 MB.
Increased the intensity of pop-up headlights. -
Initial version
uploaded October 12, 2020
NFSF1McLaren uploaded initial version. The original file is 0 B.
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Visitor Comments
Hmm wha,
I like the better Driver's...more.
An the Upgrades very great
Works! Here thanks ???
noise I reused dummies from Ryuji (apologies, since something I should've credit him as well) and I forgot to check the intensity. I could've made original dummies on the FCE Finish but it doesn't work properly in my end and it sometimes could screw up the models.
"Screw up the model", you mean after recalculating normals?
If fcefinish askes just say 'no'
I fixed the headlights by renaming them and increase the intensity.
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