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Need for Speed High Stakes Downloads
1997 Chevrolet Corvette
AuthorXenTek
Added On
August 9, 2007
Views
8,476
Downloads
1,986
Version
High Stakes
Brand
Chevrolet
Favorited
1 times
NFS:HS Features
| Class | A | Serial # | 08 |
| Damage | Yes | Dashboard | Yes |
| Convertible | Yes | Vidwall | Yes |
| Windows | Clear | Licence Plate | None |
| Top Speed | 170 mph 272 kmh |
Polycount | 9174 |
| Driver | Animated |
Description
This car records as my second scratch project. It has always been my dream to make a high-detail Corvette and now I have
accomplished it. The polygon count is 9174 polygons. This baby is loaded with features so you better try it now! ;)
Car class: A
Pursuit: Yes
Damage: Yes
Upgrades: No
Dash: Yes
Vidwall: Yes
Showcase: Yes
Thanks to:
HSVRules for helping me with fusing the parts when my ZMod went on the fritz
Radu-Cristian for mapping the whole car, doing the normals, and making the roof line
Porousbaab for fixing some smoothing areas on the front and sharpening the texture
Max Prez for the Corvette engine sound
EA for the steering wheel, seats, driver, and underbody texture
XJ220 and Radu-Cristian for helping with the texture and alpha channels
RickFX for helping with some poly-reduction areas
CVPI19 and EA for the dash view
Freak-DS for the rims, adjusting the rim texture, creating the damage, adjusting the trunk texture, and reducing the
polycount even more
...and all you guys who downloaded this car! :)
accomplished it. The polygon count is 9174 polygons. This baby is loaded with features so you better try it now! ;)
Car class: A
Pursuit: Yes
Damage: Yes
Upgrades: No
Dash: Yes
Vidwall: Yes
Showcase: Yes
Thanks to:
HSVRules for helping me with fusing the parts when my ZMod went on the fritz
Radu-Cristian for mapping the whole car, doing the normals, and making the roof line
Porousbaab for fixing some smoothing areas on the front and sharpening the texture
Max Prez for the Corvette engine sound
EA for the steering wheel, seats, driver, and underbody texture
XJ220 and Radu-Cristian for helping with the texture and alpha channels
RickFX for helping with some poly-reduction areas
CVPI19 and EA for the dash view
Freak-DS for the rims, adjusting the rim texture, creating the damage, adjusting the trunk texture, and reducing the
polycount even more
...and all you guys who downloaded this car! :)
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