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Need for Speed Hot Pursuit Downloads

More siren colours on NFS3

More siren colours on NFS3
Authorrata_536
Added On August 14, 2024
Views 679
Downloads 28
Version Hot Pursuit
File Size 3.11 KB
Favorited 0 times
Average Rating
10/10 - 2 votes
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Description

This is an exe-level hack that allows your mods to display a much wider range of colours for your police sirens. From recreating the original PSX police's sirens, to going completely whack and nonsensical, with this mod you can choose from 13 different colour options, for both left and right sirens, and alter the track lighting effect as well.

Moreover you can match together various colours at the same time, with the last of the list being the one used to light the streets.

Installing this patch will have no inmediate effect on any car (aside for red and blue colours being tweaked), thus retaining 100% compatibility with every existing car.


INSTALLATION

Simply apply the xdelta patch to the nfs3 exe of your choice (albeit it was only tested with VEG's patch) with any xdelta patcher of your choice. If you don't have one, I just uploaded one. ;)

USAGE

The usage is very straightforward, just like the original game's sirens. Only that L and R in the third digit stop standing for Left and Right and now stand for bLue and Red. You can choose between Blue, Red, Green, Orange, Turqoise, Yellow, Magenta, Purple, White and Black (deactivated), with the first bold letter being for right side and the second bold letter being for left side.

Not following this rule, there are three bonus colours, being legacy red (F-J) and blue (S-V) colours, and pure halogen (X-Z).


CREDITS

Thing was made by me, with some much needed and appreciated help from users on discord cos I know jack about programing, and had a lot of help from Zipper to tweak the colours to make them fit the game better. You can build up on this as you wish, just don't forget to mention on the credits. Source is included.

Visitor Comments

  • Paul Spain - 25 days ago
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    Doni25 days ago
    rata_53625 days ago
    Liked
    Can this be done for High Stakes too 🤔?
    Reply
    • Doni - 25 days ago
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      Paul Spain24 days ago
      Liked
      Yes, please! It would be  amazing!
      Reply
    • rata_536 - 25 days ago
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      Paul Spain24 days ago
      Liked

      It should be easy to adapt the logic to it, as the colour digit in High Stakes handles ONLY the colour. Moreover that simplification would allow you to use the full range of A-Z (or for what matters, any character that you can name a dummy) for unique colours.

      That being said, I don't have any will to dedicate time for High Stakes, as I'm too focused with my NFS3 projects. And frankly speaking, High Stakes doesn't really need it that much, since it doesn't have the PC-PSX disparities that NFS3 has, plus it already lets you do pretty much anything that makes sense from start.

      Reply
    • Doni - 24 days ago
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      Liked
      What a shame! Would be perfect for the Discovery made by AJ_Lethal for example
      Reply
    • rata_536 - 24 days ago
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      Liked
      Doesn't High Stakes already allow yellow lights anyways?
      Reply
    • Paul Spain - 24 days ago
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      Liked
      It does, The colors allowed are: Red,Blue,Yellow (called Orange),and White. Now what is funny is the chopper gets a Green light but there seems to be no way to put that color onto vehicles.
      Reply
  • pete9516 - 24 days ago
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    Liked
    Guys, aren't we gonna talk here about the track being lightened from the light bars? In nfs4, it's not possible like in these images here. Since there's only blue and red. Nobody noticed before?
    Reply
    • rata_536 - 24 days ago
      User Date
      pete951624 days ago
      Liked

      Wow, really? You know, after analysing how the whole 'colour gets printed for each car' method they used, I came to realisation that devs probably intended to have the differently coloured lightbars, but ended up scraping that fancy visual effect due to time constrains. I saved most of the deep explanations for a forum post because I feel like it would be better suited to explain, share and discuss with other people that could bring more light into the matter. 

      The short version is, every car has a big block of its status on the track (lights off, low or high, brakes applied or free, siren on, horn on, etc etc you get the idea) and the track lighting colours are within each of these info blobs. I don't expect the exact same structure and spacing be the same for NFS3 and NFS4, but I do expect that the same is applied somehow. On this case, the main register that keeps hooked for each car info blob was EDI. I'll write down a deeper explanation in the forums soon. I want more people to join.

      Reply

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