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Need for Speed Carbon Downloads

Team Red Bull Porsche 918 Spyder

Team Red Bull Porsche 918 Spyder
AuthorVicius
Added On April 9, 2021
Views 325
Downloads 25
Version Carbon
File Size 14.85 MB
Favorited 0 times
Average Rating
10/10 - 3 votes
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Description

Team Red Bull Porsche 918 Spyder mod


The Vinyl took me a lot of time to make as it was made from scratch, please do not upload this anyware else without my permission, If there is any bug or glitch please go throught Readme.txt one. If the error still continues, message me on Discord ( Vicius#1905 ). Thank you

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Original Car Model by Eclipse 72rus aka CorvetteZ06


Link: https://www.nfscars.net/need-for-speed-carbon/8/files/view/12599/

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TOOLS REQUIRED :


TexED by nfsu360 : https://nfs-tools.blogspot.com/2019/08/nfs-texed-v17-released.html


ThirteenAG's Ultimate ASI Loader : https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases


NFS Carbon Extraoptions by NLGZRGN and ExOpts team : https://github.com/ExOptsTeam/NFSCExOpts


Maxhwoy's Binary Editor :https://nfsmods.xyz/mod/1638

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NOTE : BEFORE INSTALLATIONS PLEASE MAKE BACKUPS


INSTALLATIION :

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(EASY WAY) - If you easily want it avilable


1. Open the WinRAR Archive


2. Copy "PRECOMPVINYLS (the bin file) from "CARS" folder and paste it in your Carbon Directory>CARS


3. Copy "Global.Ibz" from GLOBAL folder in WinRAR Archive and paste it in your Carbon Directory>Global


4. Go to Extraoptions.ini located in your Carbon Directory>Scripts and check the following :



"Unlock all Things = 1"


"ShowMoreCarCategories = 1"


"ShowSpecialVinyls = 1"


"ShowDebugCarCustomize = 1"



5. Open the Game and follow this tutorial : https://youtu.be/OxZh6AGqprM


6. Enjoy the new Vinyl


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(HARD WAY) - If you want to add it yourself


1. Open Binary editor


2. Select Modder mode


3. Go to GLOBAL>Global.Ibz>DBModelParts>Vinyls_Generic


4. Now as you select Vinyls_Generic, click on "Open Editor" or just double tap on the "Vinyls_Generic" option


5. Now you will find different fields. Now on the bottom there will "TFK"


6. Select the TFK design and now on the top left of the Binary window will be the option "Car Parts"


7. Click on it while having "TFK" selected and now click on "Copy Part"


8. There should be an additional "TFK" created


9. Now, you should see a small black " + " sign in a white squre next to the TFK, click on it


10. Now once your double click on it, it should open 5 different fields


11. 4 of the 5 fields will have "TFK" name. The fields are "TEXTURE_NAME" , "NAME_OFFSET" , "PART_NAME_BASE_HASH" , "TEXTURE"


12. Click on each of them and they will all still have "TFK" in the "Value" slot


13. Now what you need to do is, click on the "TFK" names writtin along the "Value" in the top right box and rename all "TFK" to "REDBULLPORSCHE918"


14. Once you have renmaed all 4, just press that cross sign on the binary editor window to exist the editor mode


15. Now you need to click on "Main" located in top left of Binary window and select "save files". Or just press Ctrl + S


16. Now you have successfully created an additional vinyl slot, now we need to add our texture to it.


17. I have left 2 files. the 1st is 2048x resolution (2048x2048 pixels) and the 2nd is 4096x (4096x4096 pixels) resolution vinyls. you can choose either. the 2k version runs better and the 4k version looks better. Choice is yours


18. Now open the file "REDBULLPORSCHE918.dds" located in "(HARD WAY) > *2k or 4k resolution folders*" and extract it to your dekstop


19. Now open TexED 1.7 and open the file PRECOMPVINYLS.BIN located in *Your Carbon Dictionary* > CARS > PRECOMPVINYLS folder


20. Now once its loaded, all you have to do is click Texture located on the top left of the TexED window and then select "Add", or simply press Ctrl + A


21. Now select the texture you extracted on the dekstop


22. Once it has been added, you will see the name "GENERIC_REDBULLPORSCHE918". If you don't rename it to "GENERIC_REDBULLPORSCHE918" by pressing Ctrl + R


23. Now you need to press Ctrl + F to change its format from whatever its exisitng format is ( DXT1 or DXT5 ) to ARGB or RGBA.


24. Once done, press Ctrl + S to save the file


25. You have now saved the vinyl


26. Follow this tutorial to know how to obtain it and put it on your car : https://youtu.be/OxZh6AGqprM


27. Enjoy :)

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Thanks to


Desanosan : Additional Texture importing process support


Eclipse72rus : Mesh and UV map


NLGZRGN : ExtraOptions for Carbon


nfsu360 : TexED 1.7


Maxhwoy : Binary Editor


You - For supporting the mod :)

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Additional Tools Used :


Paint.NET : External layer of vinyl


Photoshop CS6 : Decals and positioning support


Wondershare Filmora 9 : Editing tutorial

Visitor Comments

  • desanosan24 - 1 month ago
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    Liked
    Full star for u 🌟🌟🌟🌟🌟
    Reply
    • Vicius - 26 days ago
      User Date
      Liked
      Thank you so much Desano <3
      Reply
  • JetStorm - 1 month ago
    User Date
    Liked
    nice, can you do the same one for most wanted (2005)
    Reply
    • Vicius - 26 days ago
      User Date
      JetStorm8 days ago
      Liked
      NFS MW05 really gets plenty of vinyls already, carbon was lacking + I am not skilled enough to work with MW05 debugs. But yeah, Time to time I will try to make for it too
      Reply

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