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Need for Speed Carbon Downloads
MWTE4W2C
Description
MWTE4W2C 0.5
The mod adds up to 166 new race tracks from Most Wanted Track Expansion 0.8.1 to Quick Race using World 2 Carbon map.
Original mod: https://www.nfsaddons.com/downloads/nfsmw/tracks/8960/nfsmw-track-expansion.html
Trackmaps: https://drive.google.com/drive/folders/1coPu-Ni3dlKu729raOL4s6dF9fP6hqL-
World 2 Carbon 2.x and NFSC Unlimiter v3/v4 are REQUIRED!
The tracks are not available in Career mode, since Carbon requires new areas and territories for such a large number of additional events.
Regions: Rosewood -> San Juan | Camden -> Canyon | Rockport -> Silverton
Not all routes have proper barriers available. This might be possible to fix once Hypercooled is available, but for now, we have to deal with it.
Downtown & Docks has a reverse barrier in Cascade park because it shares the ID with another one used in the Shipyard.
World Barriers were added wherever possible or required and also used to enhance a few layouts with minor changes.
Easy Install supports existing savefiles. Custom Install requires a new save or the use of Extra Options and Unlockall.
English, French and Russian languages are supported currently. Other languages could receive support later. Let me know if you can help!
Does NOT support NFSCO until W2C returns.
INSTALLATION (Easy)
You need: NFS-VltEd v4.6 or OGVI 1.4 (or newer) and Binary 2.8.3 (or newer)
I highly recommend you create backups of your game files, especially if you have already installed other mods.
0a) Make sure W2C is installed (2.0 or newer)
0b) NFSC Unlimiter is required (v3 or newer)
1) Unpack the mod archive into a folder (7-zip recommended)
2) Open NFS-VltEd v4.6, or OGVI 1.4 and select Game > Carbon
3) File > Open > Choose your NFS Carbon game folder or executable where you want to install the mod
4) File > Import > ModScript > Select MWTE4W2C_easy_install_ModScript.nfsms in the folder where you extracted the mod archive and Open
5) Click Install or Import in the ModScript Installer window
No errors should appear
6) File > Save
7) Close NFS-VltEd or OGVI
8) Open Binary
9) Choose User Mode
10) Select MWTE4W2C_install_Binary.end and Open
11) Choose your NFS Carbon game folder where you installed the ModScript
Install should complete without errors
12) Save the files (might take a while)
13) Close Binary or Run the game
The mod is installed!
Rosewood tracks can be unlocked by San Juan races: Salazar Street, Royal Avenue, Mesa Bridge.
Camden tracks can be unlocked by Canyon Sprints: Copper Ridge, Eternity Pass, Journeyman's Bane, Knife's Edge, Lookout Point.
Rockport tracks can be unlocked by Silverton events: Kings Park Drift, Lucky Towers.
The tracks are automatically unlocked on all new saves.
INSTALLATION (Custom)
You can access all Track Expansion events using Custom Installation.
Additional options in current version: Show checkpoints, Speedtraps to Sprints
Choosing speedtraps to sprints will cause some errors, which is normal.
The process is almost the same as Easy Installation. Follow steps 0-3 above, then choose MWTE4W2C_custom_install_ModScript.nfsms in step 4.
5) Pick the options you want, then click install.
The rest of the process is the same once again. Follow steps 6-13 above.
Each track package contains races ported from the specified blacklist member. Extra packages include additional tracks, which are similar to "Bonus Tracks".
Bonus and Extra Tracks are usually very simple and short. Bonus Tracks may have minor issues.
If using Improvement Mod V2 or any mod adding events, 100% completion may not be possible due to savefile limitations.
I suggest playing Track Expansion races after completing Career and Challenge Series to ensure events with unlocks are saved correctly.
Russian Language Support
Russian strings have to be installed separately!
You need: Labrune v2 - https://github.com/nlgxzef/Labrune/releases
1) Open Labrune
2) File > Open > "Your Carbon game folder\Languages\Russian_Global.bin"
3) File > Import > Labrune Dump > MWTE4W2C_RU.txt
No errors should appear
4) File > Save > OK
5) Close Labrune
Uninstallation
1) Open NFS-VltEd v4.6, or OGVI 1.4 and select Game > Carbon
2) File > Open > Choose your NFS Carbon game folder or executable where you have installed the mod
3) File > Import > ModScript > Select MWTE4W2C_uninstall_ModScript.nfsms in the folder where you extracted the mod archive and Open
4) Click Install or Import in the ModScript Installer window
Ignore the errors, it's normal
5) File > Save
6) Close NFS-VltEd or OGVI
The mod is uninstalled.
Changelog
0.5 - Initial release (MWTE 0.8.1)
Recommended mods
Sun Rise - Enhancement for W2C
Harder AI - MW-like shortcut handling
Improvement Mod V2
Known issues
[W2C] Any race starting east of the Campus Circle on Clubhouse Road crashes after the intro.
Large startgrids (4+ cars) may not work correctly on some events.
Track Records are missing.
Stacked shortcuts on Tri-Split and Ternary result in partially broken AI.
Limited wingman support: no shortcut callouts, corners and drafts not specified.
Developed by Balathruin
Tools/Resources used:
Need for Speed Most Wanted
NFSMW Extra Options
GIMP
G'MIC
NFS-VltEd
Icebreaker
r033's Barrier Map V2
Hex < > Degree by Edelgaspirat
Notepad++
Google Sheets
Paint.NET
Binary
7-zip
Selly's Barrier Map
Attribulator
OGVI
NFSMW Race Fixes
Labrune
World 2 Carbon
NFSC Unlimiter
NFSC Extra Options
World Barrier Map
MultiReplace
Testers:
PAIN
tedgn
French translation by InfiniaEri
Russian translation by unicloud
Special Thanks to:
RaTT & rx - Huge help with Carbon specific knowledge.
Additional feedback and other testers:
Artacer
This mod is also intended as a resource. This means it can be used in any project, as long as you give credit (like CC BY).
You are not allowed to reupload this mod without my permission. It is currently only available on NFSMods and NFSAddons.
You are allowed to create and upload modifications depending/requiring this mod. Modpacks are allowed to take content from the mod if credit is given (permission not required).
Some tracks include additional shortcuts as resources. As an example, it is possible to add scripted blockades in these sections, while allowing the AI and player to drive around it using an alternative path.
In case you encounter any issues or have questions, leave a comment below.
If you are interested in contributing, I'm looking for help with:
Translations - Naming info in the sheet: https://docs.google.com/spreadsheets/d/1R2VOY5Bu7WWls4Z2UZy9XczGYJBxZy7t_cfcCzVrQjs/edit?gid=1104574335
Carbon style maps
Thanks!
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