Need for Speed Projects

Most Wanted On the Edge

Most Wanted On the Edge
Gameplay overhaul for Most Wanted 2005.
Nearly all aspects of the game related to gameplay (that can be configured) have been changed.

The cars received a complete performance overhaul. Each has strengths and weaknesses, but they all compete with each other much better now. Overall grip was reduced significantly, while keeping the average speed close to the original.
Some new cars will be added. They will all fit the timeframe of the game, albeit extended to include cars released in 2006.

The main focus of the first version is career mode. New races have been added (30 so far), and the progression was readjusted. Cash rewards were increased, and now scale with average completion time. Pricing of parts and cars were also updated.
Changed available milestones and their rewards. Most bosses now have a priority milestone with higher bounty reward. These can be more difficult or take more time to complete, and they are usually related to the boss' strength.
Speedtrap milestones were also updated. A few spawn points were moved, but most importantly the speeds increased. New speeds were set with the rival car, then adjusted.
Slightly increased required races and milestones for some bosses, and overhauled bounty progression.
Boss' reward markers were changed. Removed most of the visual upgrade markers, instead all bosses have at least one cash marker. 3 full sets of junkman parts can now be obtained during career, including nitro.
The racing AI received a difficulty increase in a few different ways. Higher skill, custom AI specific car presets, tweaked shortcut chances and checkpoint adjustments. Rubberbanding was not removed, but it's being closely monitored during testing, and I have not encountered issues so far.
Pursuits have been changed to make risky maneuvers more dangerous. I avoided cop spam, and stuck with a more vanilla style overall. There is also a minimum heat level once you progress far enough.
Traffic patterns were changed. Variety was increased, and some unused or drag exclusive traffic vehicles were enabled. Density is a bit different in each region, but by far the highest on highways.
Many other parts of the game were changed too, including adjustments to smackables (destructible objects), collisions, bonus car presets, and more.

Like in the original game, some real values were used as a base for the cars, however, this is NOT a realism mod in any way.
Graphics is untouched, instead compatibility with graphical mods is planned.

The mod is undergoing a revision/rebuild. I set my goals and expectations better this time, instead of endlessly growing or changing the project.
I decided to create an online document where the mod can be tracked better: https://docs.google.com/spreadsheets/d/1d4GL69b_mSOSHBEbTeuWNMNA2cdEDbrDI5RZ7GQZ2-Y

Old version progress
Cars: ~95% (final testing and refinement stage)
Career: ~45% (mostly done up to #7 Kaze)
Challenge Series: planned for version 2, currently in design phase

Old version gameplay
Latest career test run (Sonny to Kaze): https://www.twitch.tv/videos/1239993417
Previous career test run (Sonny to Jewels): https://www.twitch.tv/videos/1229671089

This is a one man project, so development speed is tied to my free time.

Additional Screenshots


Changelog

Update #5 - 2 years ago

Rebuilding the mod using attribulator

Update #4 - 2 years ago

Adjusted some IntroNIS start positions to make sure no one starts slightly ahead or behind.
Added some new IntroNIS camera tracks.
Added 4 more races to early Blacklist members.
Added 4 new races for Kaze.
Updated more tollbooth times.

Update #3 - 2 years ago

Adjusted collisionreactions and rigidbodies
Changes to simsurface
Tons of small tweaks (cars, pursuits, rewards, etc.)
New races for #8 Jewels
Improved track maps and minimaps for all new races

Update #2 - 2 years ago

New races for #9 Earl
Added track maps and minimaps for the new races
Changed reward markers
Updated more tollbooths
Adjustments to top speeds and refinements to AI car presets

Update #1 - 2 years ago

The performance overhaul of cars is finished, and now only needs refinements.
Restored some unused milestones for career, and adjusted available milestones for bosses.

Visitor Comments

  • Viper4K - 2 years ago
    User Date
    rybetasz2 years ago
    Liked
    cool project!
    Reply
  • rybetasz - 2 years ago
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    Liked
    a good project tho.
    Reply
  • OLOLESZCZ13 - 2 years ago
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    Liked

    Hi, I have a question, would you give a link to this modification or is it not available yet?

    Reply
    • LRF Modding - 2 years ago
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      Liked
      It's not finished.
      Reply
  • THXAN_9 - 2 years ago
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    Liked
    why with Attribulator? it breaks compatibility of all VLT mods with the game
    Reply
    • UndercoverBoy833 - 2 years ago
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      Liked
      Attribulator is even more stable than VLTed.
      Reply
  • THXAN_9 - 2 years ago
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    Liked
    does it have own Discord server?
    Reply

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676 Guests, 4 Users
Thunderdrift, AJ_Lethal, Steven CG, pete9516