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A Hope for mods in Need For Speed Most Wanted For PS2 players...

Started by Max_ohv, Today at 7:38 AM

Max_ohv

Everyone in the need for speed community will tell you that modding in PS2 is impossible, since there is a huge difference between the file structure between the PC and PS2 release of the game.

But It is, it is moddable and I'm 100% sure of it.

The first thing of course to do is to extract the ISO, using Winrar, or any 7zip app you got.

Now of course at the first look, you'll say that: OK i've extract everything, now what? Answer:You gonna need an app, called NFS.Unpacker, this design tool is for extracting the ZZDATA files (for need for speed hot pursuit 2, there is only one of these ZZDATA, for others, there is more than one aka:ZZDATA0, ZZDATA1, ZZDATA2, ect ect) why ZZDATA files? Cause these contain the essentiel files for modding.

After full extracting, folders will appear (again if the game you've extracted is NFS HP2, you'll see only one).

And Guess what? Files like "CARS" or "GLOBAL" are heading there!!! Cars have got their Geometry.bin and textures.bin, Global folder's got binary files like "ATTRIBUTES.BIN" or "GENERAL.BIN" that are just like in the PC version! THIS IS INSANE!!!

But why I couldn't mod them? There isn't any app that can open up the binary files, I've tried with NFS Vlted, Binary, but the problem is due to the binary configuration not being like in the PC version.

The app that indeed made it much forward is OGVI, and yes it shows almost the same list as for a PC modder (Ex:pvehicle, transmission, ect..) BUT couldn't save the files.

Now anyone who might know an app that can open these binary files, please I need some help, cause I think finally after more than 20 years, we can finally (I hope) have mods in the PS2 releases.

If you got any questions, just ask them, I'll be happy to answer them.