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Land Rover Discovery Ranger Patrol

Started by Doni, Aug 13, 2024, 7:43 AM

Doni

It is possible to make the lightbar like in the image I edited in Paint? The original one is from the master AJ_Letal

rata_536

Yeah what you need to do is open the texture, and duplicate the red lightbar (if you can find space on the texture) and use any semi-capable image software to make it blue (paint.net is quick and easy). If you can't find space on the texture, halve its size so you will have space for both red and blue bars. Then you'll need to export the .FCE file and load it on FCEFinish or ZModeler, and from there move the UV from these polygons into their new correct places. Lastly, adjust the dummies names to light up in blue I cannot find the model otherwise I would have shown you a few pics.

In a brief, you gotta do texture and model edits. If you never did any modding, you'll need tools and learning a few steps. It's not a hard thing to do so don't be scared.

Doni

Quote from: rata_536 on Aug 13, 2024,  9:25 AMYeah what you need to do is open the texture, and duplicate the red lightbar (if you can find space on the texture) and use any semi-capable image software to make it blue (paint.net is quick and easy). If you can't find space on the texture, halve its size so you will have space for both red and blue bars. Then you'll need to export the .FCE file and load it on FCEFinish or ZModeler, and from there move the UV from these polygons into their new correct places. Lastly, adjust the dummies names to light up in blue I cannot find the model otherwise I would have shown you a few pics.

In a brief, you gotta do texture and model edits. If you never did any modding, you'll need tools and learning a few steps. It's not a hard thing to do so don't be scared.
Oh ok. Thanks!

Paul Spain

Quote from: Doni on Aug 14, 2024,  5:05 AM
Quote from: rata_536 on Aug 13, 2024,  9:25 AMYeah what you need to do is open the texture, and duplicate the red lightbar (if you can find space on the texture) and use any semi-capable image software to make it blue (paint.net is quick and easy). If you can't find space on the texture, halve its size so you will have space for both red and blue bars. Then you'll need to export the .FCE file and load it on FCEFinish or ZModeler, and from there move the UV from these polygons into their new correct places. Lastly, adjust the dummies names to light up in blue I cannot find the model otherwise I would have shown you a few pics.

In a brief, you gotta do texture and model edits. If you never did any modding, you'll need tools and learning a few steps. It's not a hard thing to do so don't be scared.
Oh ok. Thanks!
Quote from: Doni on Aug 14, 2024,  5:05 AM
Quote from: rata_536 on Aug 13, 2024,  9:25 AMYeah what you need to do is open the texture, and duplicate the red lightbar (if you can find space on the texture) and use any semi-capable image software to make it blue (paint.net is quick and easy). If you can't find space on the texture, halve its size so you will have space for both red and blue bars. Then you'll need to export the .FCE file and load it on FCEFinish or ZModeler, and from there move the UV from these polygons into their new correct places. Lastly, adjust the dummies names to light up in blue I cannot find the model otherwise I would have shown you a few pics.

In a brief, you gotta do texture and model edits. If you never did any modding, you'll need tools and learning a few steps. It's not a hard thing to do so don't be scared.
Oh ok. Thanks!

It's super easy, I'll have to look it over but I think it has 2 red parts on the TGA, (I don't remember cause I plan to replace that light bar he did with a more detailed version) If it's got 2 red parts just color one blue..It it don't you could either pick a new area to map it to and make a red/blue part or just split the lightbar segment in half and color half blue.
NFS HighStakes is the best