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Sad & Offscaled Cars (HS)

Started by Geminiyo, Jan 28, 2017, 10:54 PM

Geminiyo

Thanks Remko!

...during the race. Im kinda failing it in heart,

...no, seriously, It can be noticed by the Eyes and the Heart. I dont know how to use "ZModeler". I dont know absolutely anything about that pogramm, and 3D Poligons. I dont know if it all the XYZ degree scalable.

Isnt all the NUH cars is a bit too small ?

(Zpectre)
BMWGTR & Corvette they do feel really small (to me). Like this is the car that just has arrived from a different galaxy to earth (in the game, during the race). ViperSRT10 I havent noticed anything bad. I drove it about 500 000 times.

AJ_Lethal

Quote from: Geminiyo on Mar 25, 2017,  6:16 PM
...no, seriously, It can be noticed by the Eyes and the Heart. I dont know how to use "ZModeler". I dont know absolutely anything about that pogramm, and 3D Poligons. I dont know if it all the XYZ degree scalable.
ZModeler is rather easy to use. Just import the fce file (Ctrl+I), click in "Show All", select all parts (Shift+A), check the measurements (Ctrl+A), activate Selected mode (hit Spacebar key or click on the 'SEL' button),  scale if necessary (Modify > Scale > shift+left-click and drag to do full 3D scaling), when you're done export the mesh (Ctrl+E, save as NFS4 FCE, click 'No' when it asks you to use default colors, then click OK). You might have to center the mesh afterwards (with FCE Centerer or FCE Finish)


WiLL

hey,AJ, what's this about, is about changing, a nfs4,,car smaller in there, an bigger,. Thanks for Explaining,
I wrote this all down, what you said, for later,were can I get this Car Editor, at. I'm still busy on things...)
Let's have a better day...?

Geminiyo

Thanks AJ_Lethal! Seriously, Thanks.

FranknFurter

#19
.. just a as tipp, choose your desired measurement base ('grid') before you scale .. ->options -> Global settings -> units

by default ZModeler has also 'ZModeler (Standard) meters' grid = 1.00 coefficient installed which I deleted since I only use NFS4 meters to rather have 'real size' cars in case I need to scale them ^-^

Important: to take effect you need to also hit 'set as default' once (you will notice that doing so, the grid then changes immediately in background), but if you leave it as it is the standard ZModeler meters will be your grid, but if you choose different, don't worry, next time you start ZModeler again standard meters will be your default grid again, that's why I deleted this coefficient  ... =D

Hard to understand but the lower the coefficient the LARGER the grid becomes means:
ZModeler meters grid: cars will keep their virtual 106% oversize even after scaling to appropriate measurements, choosing 'NFS4 meters' (1.06 coeff.) will use a different grid which rather allows to scale cars to their 'real size', confusing somehow I know ... :o

Second (and perhaps even more important):
If you want the normals be unchanged ('as is') due to scaling, moving, rotating whatever it is necessary to uncheck 'automatic normals update' (options -> Normals -> 'automatic update' = no (2nd pic), otherwise any altering (scaling, moving) of the mesh will lead to rearrange normals to their default calculated values what in most cases will mess up the car's original reflections as it possibly might be intended by the author of the car :o

Very well explained by AJ btw ... ^-^

Just another tipp for other modders: If you really intend to let ZModeler rearrange normals by 'automatic update' I noticed the following: Normally you move, rotate or scale selected verts (or entire parts) to do so .. if you check 'snap to grid' option (and only that) and additionally leave only 'vertical plane' movement checked it is possible to let ZModeler readjust normals without the mesh actually being moved, just click on the selected verts or part(s) once carefully, it then keeps its exact current position with just the normals being adjusted :D
Btw this method works best for me on vertices level since this is much more precise than parts level ..