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NFS HS Mixer/carmanager questions

Started by noise, Jul 18, 2010, 11:10 AM

noise

Hi,

The carmanager (by Jim Diabolo) is a great tool, but there are some things I don't understand.

(I have 1300 cars installed, they are all mixer cars and I never play online.)

I have made some carmod's (hsc files) with 49 cars each and saved them with serialnr's that do not match.


-But the serialnr's are changing after a while.I still need to check them.Why?

-And when I install the original EA cars (23) I get gamecrash.

-What exactly happens when I recalculate checksums? I did it ones and all my mod's got corrupted

I hope someone can help me

PCG-UB

To save a car list of mod cars, do the following:
1. Place your cars in the cars folder
2. Edit their serial numbers as you want them. Any other edits you want should be done now.
3. Start the car manager and have it re-calculate the checksums.
4. Select the cars you want in the carlist.
5. Save the car list.

This ensures that the actual checksums of the cars end up in the car list. The mixer does not re-check the checksum of every car when it loads (only some - to do all of them would take too long). If it stores an out-of-date checksum in the HSC file, and eventually re-checks that car and corrects the checksum, that car will not appear the same to the mixer as the one you saved in the carlist, and will therefore not load it when you load the carlist. This is the reason some of your cars are mysteriously changing their serial numbers - the car manager is bringing them up to date again.

The basic remedy is to re-calculate checksums before you save the car list - then the mixer brings all the checksums up to date, and you have up to date checksums stored in the HSC file. The list should load fine as long as you don't edit your cars.

As for the game crashing with only the original 23 cars in it - this happens to me all the time. Try loading one of the EP lists (for instance, EA addon cars) for a race or two, and then switch back to the original list and see if it still happens.

I'm pretty sure that's how it works. I'd like JimDiablo to confirm, but give it a try.
Hope this helps,

UB

P.S. "I never play online" - sad to hear that, it's the best thing about this game: the online community! ;)

JimDiabolo

Quote from: PCG-UBThe basic remedy is to re-calculate checksums before you save the car list - then the mixer brings all the checksums up to date, and you have up to date checksums stored in the HSC file.

I'm pretty sure that's how it works. I'd like JimDiablo to confirm, but give it a try.
I couldn't explain it better. :D
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

noise

Thanks guys I give that a try.

I found out I used the same car in more than one mod.That also caused the serial nr. problem.

If I change a carname of a ''mod''car, do I have to recalculate checksum's?

PS. I am familiar with HS online and I think it's really great you guys make it possible.But's it is just not my cup of tea.I mean UnBtable is really unbeatable.I like some cruisin around on great mixer tracks like Acapulco, Outback, or Bergstrasse 1.01

Remko

Quote from: noiseI have 1300 cars installed,
:eek2:

Sorry I can't provide you with anwers to your questions, but I just had to react to that.  :bowdown: :bowdown:

How big is your NFS HS folder, if I may ask?

JimDiabolo

Quote from: noiseIf I change a carname of a ''mod''car, do I have to recalculate checksum's?
Any change to the car.viv will cause a new checksum. :)
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

Roadstar

Quote from: Remko
I bet it will be around 1-2GB atleast provided each car is 2-3MB.

noise

Just checked the HS cars folder, it's 5,4 GB.

So a checksum takes a while.

I am an all time fan of nfs HS, I guess I need to see a doctor sometime.

JimDiabolo

Quote from: noiseJust checked the HS cars folder, it's 5,4 GB.

So a checksum takes a while.

I am an all time fan of nfs HS, I guess I need to see a doctor sometime.
5.4 GB ! :bigthumb: I think it was a good idea to store checksums and not create them everytime the mixer starts. But maybe I can delete it for cars that have been opened using the mixer's context menus. Then they would be rebuild automatic on the next mixer start.
:cheers:
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

PCG-UB

Quote from: noiseJust checked the HS cars folder, it's 5,4 GB.

So a checksum takes a while.
I imagine it would. With ~80 cars it takes me about 7 seconds.

How many tracks do you have? :)
Just curious.

Roadstar

Can you show me the ingame pic about how the car selection menu looks with so many cars?

FerrariMan

Whoa... 1,300 NFS HS Cars?
Someone's still enjoying NFS4, are they not? :D
==================================
As UB said, the checksums fix is all you need. Before you save the carlist recalc them and then check off the cars again. This has happened many times with my FM Mod and I finally realized that I was forgetting to re-compile the carlists after modifying some cars :( .

A little off-topic, but out of those 1,300 cars do you happen to have any of Ryuji Kainoh's? I mean, who else left is there to ask? :rolleyes: I'm trying to collect them but a few (actually more than  afew) are still missing

PCG-UB

Quote from: RoadstarCan you show me the ingame pic about how the car selection menu looks with so many cars?
1300 cars in the mixer does not mean 1300 cars in the game at the same time.
The same old limits on serial numbers still apply (49 cars, right?). The mixer just lets you pick which ones are active.

noise

@PCG-UB: about 50 tracks including the mixertracks and EA tracks

@Ferrariman: no Ryuji Kainoh's ,sorry. But I have a lot of cars that you can not download anymore

PS: You can change the max visible carnames (maxvisitem) in the menu's:

In car1.mnu :

[droplist]
flags=0x80000000
priority=2
postonly=0
mainonly=0
EnableForDemo=1
EnableForE3Demo=1
maxvisitem=24
listname=cars

I remember I also did that in my Mafia menu Mod, availible here:http://www.nfscars.net/file/view/highstakes/5834.aspx

XJ220

Thanks for the info about the drop-down list :bigthumb: