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Zpectre's projects thread

Started by Zpectre, Feb 11, 2007, 3:35 PM

Zpectre

I forgot to announce the C6-R here, but I will release it soon. Meanwhile, I've converted the Golf:



It will be an FWD car (front drive ratio set to 1), and therefore very hard to drive on wet surfaces... Stay away from snow!!! Otherwise, a pretty fun vehicle.

No more projects (and releases) from me until like Friday, so...

Power^Steer|nG

hmmm... i have noticed that Zpectre is moving with best texturing.... and wheres the car??? i am gonna download it and drive the preet lady :D
A desperate man, All things can.

XJ220

Quote from: Zpectre[...]It will be an FWD car (front drive ratio set to 1), and therefore very hard to drive on wet surfaces... Stay away from snow!!! Otherwise, a pretty fun vehicle.[...]
I've got a tutorial which states that you shouldn't use any values higher than 0.5 since HS doesn't support FWD, so you'll just have problems with the overall handling. Looks good anyway!

Zpectre

Quote from: XJ220
Quote from: Zpectre[...]It will be an FWD car (front drive ratio set to 1), and therefore very hard to drive on wet surfaces... Stay away from snow!!! Otherwise, a pretty fun vehicle.[...]
I've got a tutorial which states that you shouldn't use any values higher than 0.5 since HS doesn't support FWD, so you'll just have problems with the overall handling. Looks good anyway!
Visually speaking, NFS4 doesn't support FWD because the rear wheels always spin, but when I set the front drive ratio to 1 the car acquires some characteristics of FWD vehicles (mostly understeer and torque-steer in low-grip situations).

If you set it too high, for example by inputting a value of 100, it's like you're giving the front wheels 100 times the power the engine normally gives, which makes the car propel itself to the sky like a rocket. It's actually kinda funny to watch. :rolleyes:

The sound will be from the stock Golf in MW because we own a Passat 1.8 MkV and its sound is pretty close to the Golf's.

XJ220

Would be great to have visual AWD and FWD support. But what you said in the post about wet surfaces and snow, AFAIK FWD cars are a lot better for those surfaces than RWD cars, that's why the NYPD likes the Impala so much.

Zpectre

Quote from: XJ220Would be great to have visual AWD and FWD support. But what you said in the post about wet surfaces and snow, AFAIK FWD cars are a lot better for those surfaces than RWD cars, that's why the NYPD likes the Impala so much.
Really? I remember reading that there is a huge loss in grip due to the front wheels being both the drive and the turning wheels. The front wheels would severely lose grip because they spin and turn at the same time.

EDIT: Hey, turns out you're right:

Quote from: Wikipedia[...]Placing the mass of the drivetrain over the driven wheels moves the centre of gravity farther forward than a comparable rear-wheel drive layout, improving traction and directional stability on wet, snowy, or icy surfaces.[...]
This is probably why a car with the front drive ratio set to 1, in wet conditions, accelerates so well in NFS, despite the large amount of torque steer that has to be controlled. Nevertheless, it understeers a lot... Maybe it's because understeering is related to stability?

monkey.wesley

Quote from: Zpectre
Quote from: XJ220Would be great to have visual AWD and FWD support. But what you said in the post about wet surfaces and snow, AFAIK FWD cars are a lot better for those surfaces than RWD cars, that's why the NYPD likes the Impala so much.
Really? I remember reading that there is a huge loss in grip due to the front wheels being both the drive and the turning wheels. The front wheels would severely lose grip because they spin and turn at the same time.

EDIT: Hey, turns out you're right:

Quote from: Wikipedia[...]Placing the mass of the drivetrain over the driven wheels moves the centre of gravity farther forward than a comparable rear-wheel drive layout, improving traction and directional stability on wet, snowy, or icy surfaces.[...]
This is probably why a car with the front drive ratio set to 1, in wet conditions, accelerates so well in NFS, despite the large amount of torque steer that has to be controlled. Nevertheless, it understeers a lot... Maybe it's because understeering is related to stability?
well... you should never have rwd on wet surfaces in the first place... why do you think another enzo got crashed while whoever it was (something related to the movie "redline") couldn't stop at a turn? because when the wheels from the back are pushing the car forward... the front wheels are just being pushed and when they turn... it is likely that they will lose traction. fwd isn't too good either... since locking your front wheels while turning won't turn you anywhere but if you don't lock... you can turn way more than you can turn with a rwd.
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

Zpectre

More slower cars (this time the Audi TT):


Cooya!

Very nice!
...But the Audi has the big black rearspoiler so this must be the V6 3.2 Quattro version... Do you really think that 250 HP are slow?!? You are a real speedfreak then ;)

PS: Please take a look at the licenceplate dummy... If the european plate does not fit in its place then please use the US plate. It looks strange if the plate sticks out so much and I really hated that on your latest cars.

TS

PM'ed Zpectre today, and he gave me the go ahead to convert his cars to NFS3. :D :D



Zpectre

Quote from: Cooya!Very nice!
...But the Audi has the big black rearspoiler so this must be the V6 3.2 Quattro version... Do you really think that 250 HP are slow?!? You are a real speedfreak then ;)

PS: Please take a look at the licenceplate dummy... If the european plate does not fit in its place then please use the US plate. It looks strange if the plate sticks out so much and I really hated that on your latest cars.
It's the 3.2 S-Line, and it's not fast in-game... I've put real specs for it, and the Golf GTI nearly outpaces it. However, the TT 3.2 weighs a lot (1520 kg, a lot for such a small car), which may be hindering its performance.

I was going to fix the dummy (I tried to use Euro nameplates with Euro cars but in most of them it doesn't fit properly...) but I'm playing through Carbon and all my projects are on hold because of it. I'm amazed at how little money is available through Career - I'm in Silverton and barely have resources for a Tier 3 car, let alone upgrades. My DB9 can't keep up with cars to the likes of Murciélago, Carrera GT and Corvette Z06... I also have a Cayman but it's not very fast either. How I miss MW! By Blacklist #5 I already had Gallardo and Porsche 911 Carrera S, and money was the least of my concerns, because if you reran the races they would pay off the same amount of money...

At least the sounds in Carbon are fabulous... EA mixed different sounds for some cars and the results are great.

XJ220

The weight should be the problem, especially on uphill sections, HS is very unrealistic, even AA cars have problems there when trying to accelerate from 0 kp/h.

About the plate, I agree with Cooya!, :LICENSE should look better. What you said about euro cars + euro plates sounds okay, but as these cars are the US versions, it's not so easy :p

Zpectre

I was taking a look at the textures extracted from NFSC cars and realised that especially the muscle cars with their stripes will be a little hard to convert without losing much detail. That lettering on the sides of the GT3 has started to haunt me already... To make matters worse, EA themselves used low-res drawings for most of the stripes, meaning I can't risk resizing them too much or else they will become useless. Luckily not all of the good cars (Murc LP640, CCX) require me to manage texture space to accomodate extra details, which makes the job much easier...

I'm thinking about converting ALL the cars from these games, regardless of there being a good NFS4 version of them already. This may hurt some egoes out there, but the meshes from the most recent NFS games (Most Wanted and Carbon) are incredibly accurate and run better in NFS4 than user-made models because these most of the time have higher polycounts. Of course, there will be an order of preference, so the Punto will probably be the last car I'm gonna convert. :D

Zpectre

(dusts off old thread)

I underwent surgery yesterday and during my recovery time I've worked on this:



These Carbon cars are more complex and take quite a lot of time to convert without reflection bugs and the like... I think I've been working for 2 hours straight on this.

-Aka-NFSWiLL

hi Z Great work man :) how old is this thread i havent seen it B4? heh.
Like a week old or 2 months or whaa.
I really like that Jaguar Converted one you did that sound,& Horn, is So Nice.
and it being slower is Fun! ,on GT`Lights Track lol Cops dont know what to do lol cya