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monkey.wesley's first project! cadillac xlr cabrio

Started by monkey.wesley, Feb 21, 2007, 8:49 PM

monkey.wesley

yeah... definitely... i can tell a major offset now... but i'm just sticking to one view atm and if the other views are off then i'll just adjust if according to my preference but in a way it still looks realistic... i've done more of my bumper... probably some screw-ups again... help me out guys ^^

edit: sry abt attachment... gif's will only work atm. here it is again.

edit 2: bah... nothings working... i'll re-upload with imgshack.

"Hello, I am Titan Uranus!"

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monkey.wesley

maybe uh... ppl other than HiFi and P^S could help me out as well...no one's really paying attention to this thread but w/e... i'll post updates otherwise.

update 4: modelling around the foglight and working up the hood.

EDIT: ARGHH!!! jpg doesn't work again... imgshack here i come.

"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

RiCkT

looks really detailed, and placed perfectly...thats some good work for a first, but i have to honestly say its not much to comment about, maybe you should finish the full front bumper and THEN post again.

youre doing great :)

- Rick.
[sig edited for missing image files--Mike]

Power^Steer|nG

looks quite good as your first model..
i will suggest some tips here.

1. keep horizontal and vertical lines of polies on 90 degrees unless diagonals are needed. it will increase the smoothness.

2. keep the count of polygons in even value, not in odd. (which cant be divided by 2)

3. Turn on Normals to Automatic by going to Options > Normals > Automatic from the above toolbar.

4. goto vertices level, select all the vertices, press SEL and Surface > Normals > Calculate and click on model. this will adjust all the normals of the body.

5. while you take screenshot, and to check either the polies are smooth or this is a bump, move your pointer on the 3d view and press "Q". This will give you the flatshade body. pressing Q again will give the smooth body.
A desperate man, All things can.

monkey.wesley

thanks for the the encouragement and advice ^^ i hope this will turn out good!
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

HiFi

Remove the blueprint and smooth the lines a bit.
Also press q and give us a flatshade please, looks very good for a beginner now. :bigthumb:

RiCkT

my words, my words, wesley, i take my hat. :)

- Rick.
[sig edited for missing image files--Mike]

monkey.wesley

Quote from: HiFiRemove the blueprint and smooth the lines a bit.
Also press q and give us a flatshade please, looks very good for a beginner now. :bigthumb:
smooth the lines? as in adding more polys to smooth out the model? not sure what you're meaning.

so... i got the front bumper as requested but the shape is very rough and also i realized that my blueprints are different sizes... therefore not lining up. hmph. very tough. i also tried what you suggested P^S so here it is.
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

Power^Steer|nG

looks quite good and smooth enough.... keep on working in side and top views and forget that front is not ok... :)

edit: take a look at http://freakforspeed.sitesled.com
A desperate man, All things can.

monkey.wesley

i actually have another file where i modeled the whole side first instead of trying to 3d the front bumper from the first few polies. i was going to use that website but i did 3ding on bumper... maybe i'll open the other file and follow the website
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

Power^Steer|nG

hmm.. when you strart modeling... making flat surface this way is useless i think... because u dont knw that which poly will be extruded and how???/ so keep it extruding while u make each poly
A desperate man, All things can.

monkey.wesley

yeah i guess you're right... but the tutorial said you could hide part of your modeling so you could extrude... but it's not working for me... so i'll stick to the one i'm actually working on... update will come soon.
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

monkey.wesley

um... i've started on some 3d headlights... i know... i really shouldn't do such complicated stuff as a beginner... but i find that it really needs it... i'll need a transparent headlight cover and i'll need to know how to make a transparent part. help me out guys. pic will be uploaded once i get home.
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

Power^Steer|nG

goto faces level..
select the faces to be to transparent
press SEL
press Ctrl+A
goto second tab on the properties box
check "transparent" box
click OK
A desperate man, All things can.

monkey.wesley

ok... thanks for the advice PS... i managed to get the transparent headlight cover. except i'm having trouble telling if its there or not... and also moving its vertices around. well... i need to give it a color... so it's easier to tell. because i'm having trouble making sure the shape is right because there are so many polies. any way to hide some polies or add a colour to the polies?

urgh... my attachments are never loading. gotta ask mike. imageshack version to come

"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL