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monkey.wesley's first project! cadillac xlr cabrio

Started by monkey.wesley, Feb 21, 2007, 8:49 PM

Roadstar

Quote from: monkey.wesley@stylizer: lol. the 3d image is the thing i'm struggling on... as said before... either i'm really noob or i just can't seem to get a good 3d shape! i really hate to ask you pro modelers to help me out since i'm probably asking questions you have probably answered over and over again.
I am not a pro modeler. I am car convertor. :p Atleast you tried that much. I don't know even that much to make also ;) It happens for beginers. SLowly you will also learn & be a good modelor next to 5speed , Martin Leps,etc. ;)

monkey.wesley

Finally! Thanks Power^Steering! I had seen that site before but I forgot what it was! Thanks for the advice. I won't be able to update for a week or so since i have music competitions going on. but then i have a two-week spring break right after so hopefully i can get some more done during that time.
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

RiCkT

[sig edited for missing image files--Mike]

monkey.wesley

well... i have nfs 2-10 but i was aiming more for nfs6 first. do you know where i could get nfs1 and mco?
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

Power^Steer|nG

well we have got a real pirated version here and mess is that whichever car you choose, only Porsche comes... so not much interest for me...
A desperate man, All things can.

RiCkT

[sig edited for missing image files--Mike]

monkey.wesley

oh lol! haha wow. i thought this was a nfs site... but i play grade 10 piano.
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

Power^Steer|nG

ohhh... lol again... i was thinking that y wesley will be playing nfs1 when he has nfs 10..hehe:D

well. it has got no music here.. not even nfs2.

(keyboard is messing around and i cant type correct,,shit man i have to edit post)
A desperate man, All things can.

HiFi

basically what you do is create 3 square at a time (first surface tool, then poly>strip). Then move them to the position on the blueprints in all three views. Then move the 3d model to the same angle as one of your reference pics and adjust each vertice to fit.

I tried modeling for two years without reference pics, and its impossible. Blueprints are really only for scale and basic shape, all details need reference.

Some people can model without blueprints.

Power^Steer|nG

I dont agree with you HiFi.... actually when u coeme to know that how to place the polies to do a certain thing... theres no need of blueprint... many of guys do without BPs and one or two of my models (Toyota Celica 2007 concept and Ferrari Ascari) are without blueprints... but this is an advanced level of modeling... though no dobt that Bps are a great resource of prefection.
A desperate man, All things can.

monkey.wesley

yeah i keep trying to move them all correctly in each view but all i get is a jumbled mess of polys. but again i don't have much time this week to actually try harder.
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

monkey.wesley

okay... it's the last day of my festival so i thought... why not try out doing some 3d stuff on my xlr. i've attached an image of my modeled segment of the front bumper. i realized that the blueprints aren't always in place and that it's hard to follow it. but check it out please ^^

"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

HiFi

its pretty good
except the front view.
move those vertices down to match the bumperline.
and press q for flatshade view

Power^Steer|nG

same as HiFi...

blueprints are always or alomost not correct.... so instead of totally depnding on blueprints, see the refrence pictures and try to interpret the point and then sketch polygons there. You must have at least three refrence pictures, side, front/rear, and one from side-front/rear
A desperate man, All things can.

HiFi

yea, i couldn't model a car for 2 years because i refused to use alot of reference pics, just look at them and model so it looks right.