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Siren reflection detail

Started by Doni, Mar 14, 2025, 9:56 AM

Doni

Hello guys! I have a question. Here we have to great job: rata and AJ. The rata one fixed the thing about the siren reflection. AJ one still red/blue and must be red/red. It is possible to remove the siren reflection in High Stakes or change it?

rata_536

Note that my NFS4 patch does NOT alter the siren's reflection on the road, at all. Because I am busy with my main project which is the NFS3 patch, I did not assigned more time into it. But I located the source of these reflections, and left them marked in the cheat table for someone else to iterate on the patch and make it affect the reflections.

In short, in NFS4 the siren's reflections on road are picked by serial number, picking blue/blue for the Diablo and Porsche 911, and red/blue for everything else. For anyone willing to improve into this patch, the procedure would be to ditch this selecting routine entirely, and instead making it select its colours based on the dummy's name.

But also, you are comparing two different games and mods altogether, made with different criterias in mind. AJ went for keeping the sirens faith to the texture, despite the game's limitations about the reflections. I, instead, adapted the model to the game's limitation to the dummies themselves. So I did not actually fix anything (well, on that timeframe), I simply made it look more coherent.

To provide you an answer to your question: yes, there is a way for you to visually disable the siren light's reflections on the road. It's a dirty patch, but if you simply want to disable the thing, it will do: open the game's exe in any hex editor, and go to location 0x10799E, 0x1079A5 and 0x1079F7. You will then see some bytes that look like 'FF 80 80 FF' and '80 80 FF FF', these correspond to blue and red reflections, respectively. Change them to '00 00 00 00' to make these invisible until the NFS4's lights patch is improved.