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addon cars are invisible

Started by FLOOFY, Feb 21, 2025, 2:30 PM

FLOOFY

so ive been modding my nfs mw game and got 147 total cars, my problem is that some of those cars when i select them become invisible and when bots drive those cars the only thing visible are the aftermarket rims and spoilers. does anyone know why this happens and how i can resolve it?
neato

Eevee

#1
You cannot have that many cars actually, because DBModelParts limit has been reached and exceeded, and from that point on, the game will no longer allow you to add any more addon vehicles, as they will no longer be rendered after DBModelParts limit has been exceeded. The only way to resolve it is to remove some of the cars by either choosing to uninstall option of the car you want to uninstall or, if the car does not have uninstall option, remove them manually by removing their data from CarTypeInfos, Collisions, and DBModelParts from GlobalB using Binary and their nodes from pvehicle, ecar, and every performance nodes (brakes, chassis, engine, induction, tires, transmission; as long as no other car shares the same nodes) from Vlt using NFS-VltEd or Attribulator/OGVI.
You can also look deeper into vanilla cars' DBModelParts and remove any part that is not used by them. Vanilla racer cars don't have parts labelled DAMAGE_0, DAMAGE_1, and ATTACHMENTn in their models, and they don't have anything related to the KIT06 (the non-existing sixth bodykit), but they still have parts of it in form of Damage Scratches and Decals. You can also remove some bodykit slots not used by the car model itself:
  • Most cars (20) have 5 bodykits, so listing them all would be pretty much exhaustive, and I would suggest you to not remove any bodykits
  • 911TURBO, CORVETTE, CTS, GALLARDO, GTI, IS300, PUNTO, and VIPER all have 4 bodykits each, so you can remove every KIT05 part from DBModelParts
  • CARRERAGT, FORDGT, MURCIELAGO, and SLR all have 2 bodykits each, so you can remove every KIT03 to KIT05 parts
  • 911GT2, BMWM3GTR, BMWM3GTRE46, CAMARO, CORVETTEC6R, and SL65 all have no bodykit nor hood customization, so you can delete every KIT01 to KIT05 parts and every hood style except for KIT00_HOOD
Oh, and by the way, we already had a thread about it right here: https://www.nfsaddons.com/forums/index.php?topic=2714.0
Also known as YochiThMaster333 in other places.

I'm not allowing anyone edit my works without my permission. I'm not allowing anyone to convert them to replace vanilla cars either if they were addon mods in first place.

Im_a_Fuckin_leva

Hey dud just question maybe its not like this but similar how mane nodes can have the presets node just question cuz i wanna make opponents with speceific cars and customization(just like that mod of unique opponents) for MW

FLOOFY

Quote from: Eevee on Feb 21, 2025,  3:50 PMYou cannot have that many cars actually, because DBModelParts limit has been reached and exceeded, and from that point on, the game will no longer allow you to add any more addon vehicles, as they will no longer be rendered after DBModelParts limit has been exceeded. The only way to resolve it is to remove some of the cars by either choosing to uninstall option of the car you want to uninstall or, if the car does not have uninstall option, remove them manually by removing their data from CarTypeInfos, Collisions, and DBModelParts from GlobalB using Binary and their nodes from pvehicle, ecar, and every performance nodes (brakes, chassis, engine, induction, tires, transmission; as long as no other car shares the same nodes) from Vlt using NFS-VltEd or Attribulator/OGVI.
You can also look deeper into vanilla cars' DBModelParts and remove any part that is not used by them. Vanilla racer cars don't have parts labelled DAMAGE_0, DAMAGE_1, and ATTACHMENTn in their models, and they don't have anything related to the KIT06 (the non-existing sixth bodykit), but they still have parts of it in form of Damage Scratches and Decals. You can also remove some bodykit slots not used by the car model itself:
  • Most cars (20) have 5 bodykits, so listing them all would be pretty much exhaustive, and I would suggest you to not remove any bodykits
  • 911TURBO, CORVETTE, CTS, GALLARDO, GTI, IS300, PUNTO, and VIPER all have 4 bodykits each, so you can remove every KIT05 part from DBModelParts
  • CARRERAGT, FORDGT, MURCIELAGO, and SLR all have 2 bodykits each, so you can remove every KIT03 to KIT05 parts
  • 911GT2, BMWM3GTR, BMWM3GTRE46, CAMARO, CORVETTEC6R, and SL65 all have no bodykit nor hood customization, so you can delete every KIT01 to KIT05 parts and every hood style except for KIT00_HOOD
Oh, and by the way, we already had a thread about it right here: https://www.nfsaddons.com/forums/index.php?topic=2714.0

do you know how do i look deeper in dbmodelparts and remove the unused stuff? since i catn seem to find a way to do it
neato

mono_beats41

Hello,
Any tutorial on how to edit the "GlobalB" file for NFS MW using Binary?
I want to manually remove CarTypeInfos, Collisions, and DBModelParts for some cars I no longer need.