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NFS 4 Detroit Muscle Mod

Started by nfsfan83, Feb 27, 2017, 3:46 AM

pete9516

Quote from: FranknFurter on Mar 03, 2017,  6:15 AM
Other thing of course is if the AI cops will still properly work on an exchanged track ... I always test that previously before I manifest a track as matching replacement, if the cops immediately turn around and/or try to cut in ur way all is fine, if not and they would let you pass by then, well ... :P

A prominent example you might have experienced as well is BenV's 'Bergstrasse v1.0/SE beta' as 'Germany' replacement (your 'DDR' base track remember? ;)) which is originally a 'UK' replacement track, have that too, though it works w/o error even without exchanged speedfiles the AI cops wouldn't properly work on it then .. ???

I have always tried to figure out why this happens, I concluded that the number of blocks must somehow match the original track but this is not the case for all tracks, some would work fine while some simply don't so is more or less 'try and error' ... :o

A counterexample is Fangio's Rockypas replacement track 'Alpenpaß v1.4', this works fine as Germany replacement track for me after having replaced the speedfiles from 'Germany' track, it didn't work too well before VEG patch because of the sounds being loaded but now it's my perfect working Germany night track (remember the pics of your Lada 2101 I sent? -it was exactly there ..) .. =D
Have you found out yet why the cops don't work on specific track slots?